forked from Stellarium/stellarium
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
179 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,179 @@ | ||
// | ||
// Name: Skybox Tiles | ||
// License: Public Domain | ||
// Author: Georg Zotti | ||
// Version: 2.9 | ||
// Shortcut: Ctrl+D,B | ||
// Description: Creates 6 tiles (North/East/South/West/Up/Down) for a skybox. These can be further used e.g. in Unity3D or other 3D environments. | ||
// Output directory and filenames can be set with environment variables STEL_SKYBOX_DIR and STEL_SKYBOX_BASENAME. | ||
// A data file is also written, you can set its name with environment variable OUTPUT_DATA. | ||
// Please read the script to understand how to apply it to your projects. | ||
|
||
|
||
// In V0.15.0 we added a web-based remote control API which could be called from Unity3D as well. | ||
// V2.0 2015-11-21: Exports 5 tiles and writes a few data lines into output.txt. Tiles are now overwritten. | ||
// This version requires Stellarium 0.14.1 (functionality added in r8046) | ||
// | ||
// V2.1 2015-12-07. Fine with V0.14.1. Can use larger vertical fov, works better with Hugin to color-balance. | ||
// V2.2 2015-12-28. Fine with V0.14.2. Stabilized zenith/nadir views in Stellarium, output.txt written to another file. (Now: unityData.txt) | ||
// V2.3 2015-12-29. Fine with V0.14.2. report luminance of each shot. | ||
// ==> TODO: Next iteration should be able to set luminance before creating shot. | ||
// V2.4 2015-12-29 Towards V0.15: ask luminance of brightest panel, set luminance to balance. | ||
// V2.5 2016-12-07 The zenith tile was broken in V0.15. (Up-Vector issues again). | ||
// V2.6 2017-01-28 Alex Wolf had added direct jumps to the cardinal directions. Speeds up skybox processing :-) | ||
// V2.7 2017-02-05 Revert to azimuth to allow north-angle deviations. Add ambient light info to UnityData.txt | ||
// ATTENTION: This needs Stellarium beta from 2017-02-12. For now, this line 162 has been disabled. | ||
// V2.8 2018-02-02 ... and back again to direct cardinal orientation: Apply skybox rotation in Unity5! | ||
// V2.9 2018-06-21 We can read an environment variable STEL_SKYBOX_DIR now which is the path to storage. Likewise, names/directories can be changed by other environment variables. | ||
// You need to enable storing to absolute paths in the [scripts] section of config.ini. | ||
|
||
// Not finding this environment variable sets DIR to empty string to make storage into default image dir, i.e., "C:/Users/YOU/Pictures/Stellarium" | ||
DIR=core.getEnv("STEL_SKYBOX_DIR"); | ||
// Base name for the tile textures. Defaults to Unity, can be overridden by setting environment variable STEL_SKYBOX_BASENAME | ||
BASENAME=core.getEnv("STEL_SKYBOX_BASENAME"); | ||
if (BASENAME.length == 0) | ||
BASENAME="Unity"; | ||
// Output data file name. Defaults to unityData.txt, but can be overridden by setting environment variable STEL_SKYBOX_DATA | ||
DATANAME=core.getEnv("STEL_SKYBOX_DATA"); | ||
if (DATANAME.length == 0) | ||
DATANAME="unityData.txt" | ||
|
||
OUTPUT_DATA=DIR + "\\" + DATANAME; | ||
|
||
core.output("Writing images to " + DIR); | ||
core.output("Writing data to " + OUTPUT_DATA); | ||
|
||
// The following wait times (seconds) are required to arrive at scene before screenshot. Configure for your machine. | ||
// This must likely allow 2 frames to be drawn before screenshot is valid. | ||
MOVE_WAIT=0.05; | ||
SHOT_WAIT=0.15; | ||
// Vertical field of view. This should be 90 to use the central square of the panel in a skybox, or a bit larger for overlap to stitch panels e.g. in Hugin. | ||
SHOT_VFOV=90; | ||
|
||
|
||
///////////////////// NO USER CONFIGURABLE PARAMETERS BELOW ////////////////////////////////////// | ||
|
||
// Preset for atmospheric luminance. We will later ask for brightness caused by sun or moon, then freeze this brightness prior to export. | ||
LUM=6000; | ||
|
||
// In case of time lapse, make sure skybox is consistent! | ||
oldTimeRate=core.getTimeRate(); | ||
core.setTimeRate(0.0); | ||
// Keep view direction for restore after sky box tile creation. | ||
oldAlt=core.getViewAltitudeAngle(); | ||
oldAz=core.getViewAzimuthAngle(); | ||
|
||
// Make sure to use the right projection: | ||
core.setProjectionMode("ProjectionPerspective"); | ||
core.setViewportOffset(0, 0); | ||
|
||
// Hide lower/left button bars. Note that you must hide other GUI panels manually. | ||
core.setGuiVisible(false); | ||
|
||
// resetOutput() available since V0.15: | ||
core.resetOutput(); | ||
core.output("Current Landscape Name:" + LandscapeMgr.getCurrentLandscapeName()); | ||
|
||
|
||
// Dump location info (since v0.18): | ||
locationMap=core.getObserverLocationInfo(); | ||
core.output("Location longitude: " + locationMap["longitude"]); | ||
core.output("Location latitude: " + locationMap["latitude"]); | ||
core.output("Location altitude: " + locationMap["altitude"]); | ||
core.output("Location name: " + locationMap["location"]); | ||
core.output("Location planet: " + locationMap["planet"]); | ||
core.output("Location local-sidereal-time: " + locationMap["local-sidereal-time"]); | ||
core.output("Location Bortle Index: " + core.getBortleScaleIndex()); | ||
|
||
StelMovementMgr.zoomTo(SHOT_VFOV, .05); | ||
core.wait(.05); | ||
|
||
// We will use the current luminance for all shots to avoid cube map borders! | ||
// TODO: Move to sun/moon first? But this should be quite good already. | ||
LUM=LandscapeMgr.getAtmosphereAverageLuminance(); | ||
LandscapeMgr.setAtmosphereAverageLuminance(LUM); // this locks "exposure value". | ||
|
||
|
||
// North panel. | ||
StelMovementMgr.lookNorth(true); | ||
core.output("North panel luminance: " + LandscapeMgr.getLuminance()); | ||
core.wait(MOVE_WAIT); | ||
core.screenshot(BASENAME + "1-north", false, DIR, true); | ||
core.wait(SHOT_WAIT); | ||
// East panel. | ||
StelMovementMgr.lookEast(true); | ||
core.output("East panel luminance: " + LandscapeMgr.getLuminance()); | ||
core.wait(MOVE_WAIT); | ||
core.screenshot(BASENAME + "2-east", false, DIR, true); | ||
core.wait(SHOT_WAIT); | ||
// South panel. | ||
StelMovementMgr.lookSouth(true); | ||
core.output("South panel luminance: " + LandscapeMgr.getLuminance()); | ||
core.wait(MOVE_WAIT); | ||
core.screenshot(BASENAME + "3-south", false, DIR, true); | ||
core.wait(SHOT_WAIT); | ||
// West panel. | ||
StelMovementMgr.lookWest(true); | ||
core.output("West panel luminance: " + LandscapeMgr.getLuminance()); | ||
core.wait(MOVE_WAIT); | ||
core.screenshot(BASENAME + "4-west", false, DIR, true); | ||
core.wait(SHOT_WAIT); | ||
// Top panel. | ||
StelMovementMgr.lookZenith(); | ||
StelMovementMgr.lookWest(false); // we need this orientation with west down. | ||
core.output("Top panel luminance: " + LandscapeMgr.getLuminance()); | ||
core.wait(MOVE_WAIT); | ||
core.screenshot(BASENAME + "5-top", false, DIR, true); | ||
core.wait(SHOT_WAIT); | ||
// Bottom panel. | ||
StelMovementMgr.lookNadir(); | ||
StelMovementMgr.lookWest(false); // we need this orientation with west up. | ||
core.output("Bottom panel luminance: " + LandscapeMgr.getLuminance()); | ||
core.wait(MOVE_WAIT); | ||
core.screenshot(BASENAME + "6-bottom", false, DIR, true); | ||
core.wait(SHOT_WAIT); | ||
|
||
// make menu visible again. | ||
core.setGuiVisible(true); | ||
|
||
// Write some info about sun, moon and Venus to use as directional light sources in Unity or other applications. | ||
core.output("Stellarium Skybox lighting data:"); | ||
core.output("Vertical FoV: " + SHOT_VFOV); | ||
core.output("Horizontal FoV: " + 2*Math.atan(Math.tan(SHOT_VFOV/2*Math.PI/180)* core.getScreenWidth()/core.getScreenHeight()) * 180/Math.PI); | ||
core.output("Date (UTC): " + core.getDate("utc")); | ||
core.output("Date: " + core.getDate("local")); | ||
core.output("JD: " + core.getJDay()); | ||
sunMap=core.getObjectInfo("Sun"); | ||
core.output("Sun Azimuth: " + sunMap["azimuth"]); | ||
core.output("Sun Altitude: " + sunMap["altitude"]); | ||
core.output("Sun Magnitude: " + sunMap["vmag"]); | ||
core.output("Sun Magnitude (after extinction): " + sunMap["vmage"]); | ||
core.output("Sun Longitude: " + sunMap["elong"]); | ||
moonMap=core.getObjectInfo("Moon"); | ||
core.output("Moon Azimuth: " + moonMap["azimuth"]); | ||
core.output("Moon Altitude: " + moonMap["altitude"]); | ||
core.output("Moon Phase: " + moonMap["phase"]); | ||
core.output("Moon Phase angle: " + moonMap["phase-angle"] * 180/Math.PI); | ||
core.output("Moon illumination: " + moonMap["illumination"]); | ||
core.output("Moon Magnitude: " + moonMap["vmag"]); | ||
core.output("Moon Magnitude (after extinction): " + moonMap["vmage"]); | ||
core.output("Moon Longitude: " + moonMap["elong"]); | ||
venusMap=core.getObjectInfo("Venus"); | ||
core.output("Venus Azimuth: " + venusMap["azimuth"]); | ||
core.output("Venus Altitude: " + venusMap["altitude"]); | ||
core.output("Venus Magnitude: " + venusMap["vmag"]); | ||
core.output("Venus Magnitude (after extinction): " + venusMap["vmage"]); | ||
core.output("Venus Longitude: " + venusMap["elong"]); | ||
|
||
core.output("Atm. Luminance: " + LUM); | ||
core.output("Landscape Brightness: " + LandscapeMgr.getCurrentLandscapeBrightness(false)); | ||
|
||
core.saveOutputAs(OUTPUT_DATA); | ||
|
||
// Reset atmosphere auto brightness computation. | ||
LandscapeMgr.setAtmosphereAverageLuminance(-1.0); | ||
|
||
core.moveToAltAzi(oldAlt, oldAz, 0); | ||
core.setTimeRate(oldTimeRate); | ||
|
||
// EOF |