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ReadOnlyAttribute now might be conditional, just like ConditionalFiel…
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…d. Thanks to @CrizGames!
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Deadcows committed Aug 17, 2021
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Expand Up @@ -6,6 +6,7 @@ All notable changes to this package will be documented in this file.
- Breaking Changes: MinMaxFloat.RandomInRangeInclusive was redundant, removed
- Breaking Changes: Extension IList.GetRandomCollection is removed, replaced with IList.ExclusiveSample
- Breaking Changes: Removed bunch of methods from MyPhysics class
- Added: ReadOnlyAttribute now might be conditional, just like ConditionalField. Thanks to @CrizGames!
- Extensions: collection.FillBy(index => { }) allows to use factory method to fill up the collection. Thanks to @tonygiang!
- Extensions: IList.SwapInPlace(a, b) swaps two elements in collection. Thanks to @tonygiang!
- Extensions: IList.Shuffle() shuffles elements in collection using the Knuth algorithm. Thanks to @tonygiang!
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