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runaos/iodfe
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iodfengine is a defrag-oriented engine, a fork of ioquake3 with some dfengine features and some new things. source: https://github.com/runaos/iodfe ioq3 - http://ioquake3.org/ dfengine - http://cggdev.org/ (source mirror: https://github.com/cliffrowley/dfengine) What comes from dfengine: con_filter[0-9] /download /cl_mapAutoDownload Drakkar's fast loading code And some minor things. What's new: scr_hud_snap_draw 1 - snapping hud, shows zones of possible acceleration (for 8 ms frametime) scr_hud_snap_auto - auto-shifting angle of the hud for different strafe styles, scr_hud_snap_def - offset with no keys pressed or with scr_hud_snap_auto 0 scr_hud_snap_speed - calculate zones for the stated speed instead scr_hud_pitch - angle marks, setting it to "-15 70" for example will put two marks at -15 and 70 degrees of pitch Clock :) con_timestamp [0-1] con_timedisplay [0-3] Made toggleable: con_drawversion [0-1] con_filter [0-1] con_completemapnames [0-1] ctrl+enter in console sends message with /team_say ctrl+shift+enter sends it with /tell to df_mp_trackplayernum set in_numpadbug to 1 if numpad doesn't work in console
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This is old, bad, and abandoned, use oDFe instead
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GPL-2.0 and 2 other licenses found
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