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Update documentation
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samuelfneumann committed Aug 25, 2021
1 parent 64ecf12 commit de3094f
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26 changes: 13 additions & 13 deletions environment/mujoco/hopper/Hopper.go
Original file line number Diff line number Diff line change
Expand Up @@ -23,19 +23,19 @@ import (
// agent can control three of its joints to hop or move around. The
// movable joints are the thigh joint, leg join, and foot joint.
//
// The state observation space is a vector of 11 components:
// [
// torso Z position
// torso Y orientation
// thigh -Y orientation
// leg -Y orientation
// foot -Y orientation
// torso X linear velocity
// torso Z linear velocity
// torso Y anglular velocity
// thigh Y angular velocity
// leg Y angular velocity
// foot Y angular velocity
// The state observation space is a vector of 11 components consisting
// of the following features in the following order
// 1. Torso Z position
// 2. Torso Y orientation
// 3. Thigh -Y orientation
// 4. Leg -Y orientation
// 5. Foot -Y orientation
// 6. Torso X linear velocity
// 7. Torso Z linear velocity
// 8. Torso Y anglular velocity
// 9. Thigh Y angular velocity
// 10. Leg Y angular velocity
// 11. Foot Y angular velocity
// ]
// where +/-Y denotes rotation about the positive or negative Y axis
// respectively. All features of the state space are unbounded.
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28 changes: 14 additions & 14 deletions environment/mujoco/reacher/Reacher.go
Original file line number Diff line number Diff line change
Expand Up @@ -26,20 +26,20 @@ import (
// is denoted θ2.
//
// State observations are 11-dimensional vectors and consist of the
// following features:
// [
// cos(θ1)
// cos(θ2)
// sin(θ1)
// sin(θ2)
// target x
// target y
// θ1 angular velocity
// θ2 angular velocity
// x distance(fingertip, target)
// y distance(fingertip, target)
// z distance(fingertip, target)
// ]
// following features in the following order:
//
// 1. Cos(θ1)
// 2. Cos(θ2)
// 3. Sin(θ1)
// 4. Sin(θ2)
// 5. Target x
// 6. Target y
// 7. θ1 angular velocity
// 8. θ2 angular velocity
// 9. X distance(fingertip, target)
// 10. Y distance(fingertip, target)
// 11. Z distance(fingertip, target)
//
//
// Actions are 2-dimensional, continuous vectors consisting of the
// rotation to apply to θ1 and θ2. Actions are clipped to stay between
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