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Insights: sbooth/SFBAudioEngine
Overview
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1 Release published by 1 person
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0.6.0 Version 0.6.0
published
Jan 17, 2025
8 Pull requests merged by 1 person
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Fix race condition when accessing active decoders
#557 merged
Jan 23, 2025 -
Add
-cancelCurrentDecoder
#556 merged
Jan 21, 2025 -
Replace
dispatch_group_async
withdispatch_group_async_f
#555 merged
Jan 21, 2025 -
Don't set
_playerNode
tonil
before assignment#553 merged
Jan 21, 2025 -
Suppress warning about conformance of imported type
#552 merged
Jan 20, 2025 -
Import
<stdint.h>
instead of module#551 merged
Jan 20, 2025 -
Rename queue used to isolate
AVAudioEngine
access#550 merged
Jan 19, 2025 -
Add
bool
return type toDeleteDecoderStateWithSequenceNumber
#547 merged
Jan 17, 2025
3 Pull requests opened by 1 person
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Use an atomic pointer for the player node
#549 opened
Jan 19, 2025 -
Eliminate `_nowPlayingLock`
#554 opened
Jan 20, 2025 -
Use a `std::thread` for decoding instead of a dispatch queue
#560 opened
Jan 23, 2025
1 Issue closed by 1 person
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Playback hiccups with FLAC decoder
#507 closed
Jan 22, 2025
3 Issues opened by 2 people
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Increasing player ring buffer size breaks seeking
#559 opened
Jan 22, 2025 -
Possible race condition in `SFBAudioPlayerNode` when accessing active decoders
#558 opened
Jan 22, 2025 -
Possible race condition in `SFBAudioPlayer` when creating new `_playerNode`
#548 opened
Jan 17, 2025
2 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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C++ exceptions not handled in `SFBAudioPlayer`
#539 commented on
Jan 19, 2025 • 0 new comments -
Add `.xcodeproj`
#474 commented on
Jan 20, 2025 • 0 new comments