Use static lookup table for solution #12
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Changed the calculation logic to instead use a static solutions matrix as proposed in this issue #9. The current implementation has a static matrix which contains every possible in-game scenario for the encounter, and anything that's not in that matrix will display an error telling the user to check their inputs.
Solution matrix was generated by https://github.com/alexis-matuk/verity-solver if you want to check the logic. Every final solution is checked against the expected results given the inside callouts, so there can't be solutions that produce a wrong result in the final solution matrix.