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Adding bug sweeper to live layer folder
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timeyoutakeit committed Dec 1, 2017
1 parent 6c79766 commit a195e59
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219 changes: 219 additions & 0 deletions LivePlayer/BugSweeperLP/BugSweeper.sln

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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".

These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:

public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);

InputStream input = Assets.Open ("my_asset.txt");
}
}

Additionally, some Android functions will automatically load asset files:

Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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using System;

using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;

namespace BugSweeper.Droid
{
[Activity (Label = "BugSweeper", Icon = "@drawable/icon", Theme="@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
protected override void OnCreate (Bundle bundle)
{
TabLayoutResource = Resource.Layout.Tabbar;
ToolbarResource = Resource.Layout.Toolbar;

base.OnCreate (bundle);

global::Xamarin.Forms.Forms.Init (this, bundle);
LoadApplication (new BugSweeper.App ());
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.companyname.BugSweeper">
<uses-sdk android:minSdkVersion="15" />
<application android:label="BugSweeper.Android"></application>
</manifest>
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("BugSweeper.Android")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BugSweeper.Android")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

// Add some common permissions, these can be removed if not needed
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]
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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.

For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:

Resources/
drawable-hdpi/
icon.png

drawable-ldpi/
icon.png

drawable-mdpi/
icon.png

layout/
main.xml

values/
strings.xml

In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called
"Resource" that contains the tokens for each one of the resources included. For example,
for the above Resources layout, this is what the Resource class would expose:

public class Resource {
public class drawable {
public const int icon = 0x123;
}

public class layout {
public const int main = 0x456;
}

public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}

You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
string in the dictionary file values/strings.xml.
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<?xml version="1.0" encoding="utf-8"?>
<android.support.design.widget.TabLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/sliding_tabs"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/colorPrimary"
android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar"
app:tabIndicatorColor="@android:color/white"
app:tabGravity="fill"
app:tabMode="fixed" />
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<android.support.v7.widget.Toolbar
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/toolbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/colorPrimary"
android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar"
android:popupTheme="@style/ThemeOverlay.AppCompat.Light" />

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<?xml version="1.0" encoding="utf-8" ?>
<resources>

<style name="MainTheme" parent="MainTheme.Base">
</style>
<!-- Base theme applied no matter what API -->
<style name="MainTheme.Base" parent="Theme.AppCompat.Light.DarkActionBar">
<!--If you are using revision 22.1 please use just windowNoTitle. Without android:-->
<item name="windowNoTitle">true</item>
<!--We will be using the toolbar so no need to show ActionBar-->
<item name="windowActionBar">false</item>
<!-- Set theme colors from http://www.google.com/design/spec/style/color.html#color-color-palette -->
<!-- colorPrimary is used for the default action bar background -->
<item name="colorPrimary">#2196F3</item>
<!-- colorPrimaryDark is used for the status bar -->
<item name="colorPrimaryDark">#1976D2</item>
<!-- colorAccent is used as the default value for colorControlActivated
which is used to tint widgets -->
<item name="colorAccent">#FF4081</item>
<!-- You can also set colorControlNormal, colorControlActivated
colorControlHighlight and colorSwitchThumbNormal. -->
<item name="windowActionModeOverlay">true</item>

<item name="android:datePickerDialogTheme">@style/AppCompatDialogStyle</item>
</style>

<style name="AppCompatDialogStyle" parent="Theme.AppCompat.Light.Dialog">
<item name="colorAccent">#FF4081</item>
</style>
</resources>
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Xamarin.Android.Support.Animated.Vector.Drawable" version="25.4.0.2" targetFramework="monoandroid71" />
<package id="Xamarin.Android.Support.Annotations" version="25.4.0.2" targetFramework="monoandroid71" />
<package id="Xamarin.Android.Support.Compat" version="25.4.0.2" targetFramework="monoandroid71" />
<package id="Xamarin.Android.Support.Core.UI" version="25.4.0.2" targetFramework="monoandroid71" />
<package id="Xamarin.Android.Support.Core.Utils" version="25.4.0.2" targetFramework="monoandroid71" />
<package id="Xamarin.Android.Support.Design" version="25.4.0.2" targetFramework="monoandroid71" />
<package id="Xamarin.Android.Support.Fragment" version="25.4.0.2" targetFramework="monoandroid71" />
<package id="Xamarin.Android.Support.Media.Compat" version="25.4.0.2" targetFramework="monoandroid71" />
<package id="Xamarin.Android.Support.v4" version="25.4.0.2" targetFramework="monoandroid71" />
<package id="Xamarin.Android.Support.v7.AppCompat" version="25.4.0.2" targetFramework="monoandroid71" />
<package id="Xamarin.Android.Support.v7.CardView" version="25.4.0.2" targetFramework="monoandroid71" />
<package id="Xamarin.Android.Support.v7.MediaRouter" version="25.4.0.2" targetFramework="monoandroid71" />
<package id="Xamarin.Android.Support.v7.RecyclerView" version="25.4.0.2" targetFramework="monoandroid71" />
<package id="Xamarin.Android.Support.Vector.Drawable" version="25.4.0.2" targetFramework="monoandroid71" />
<package id="Xamarin.Forms" version="2.4.0.280" targetFramework="monoandroid71" />
</packages>
8 changes: 8 additions & 0 deletions LivePlayer/BugSweeperLP/BugSweeper/BugSweeper.UWP/App.xaml
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<Application
x:Class="BugSweeper.UWP.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:BugSweeper.UWP"
RequestedTheme="Light">

</Application>
107 changes: 107 additions & 0 deletions LivePlayer/BugSweeperLP/BugSweeper/BugSweeper.UWP/App.xaml.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;

namespace BugSweeper.UWP
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}

/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{

#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
this.DebugSettings.EnableFrameRateCounter = true;
}
#endif

Frame rootFrame = Window.Current.Content as Frame;

// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();

rootFrame.NavigationFailed += OnNavigationFailed;

Xamarin.Forms.Forms.Init(e);

if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}

// Place the frame in the current Window
Window.Current.Content = rootFrame;
}

if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}

/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}

/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}
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