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Dynamic Missions (Ruin Missions) #4015
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
From what I've seen, a fair number of people are kinda ignoring ruin missions at present and sticking to drills and captures, or are otherwise not really doing there homework on what planet they are docking on. |
I have actually been scoping out my LZs using the tablet, I think with this being an addition to basic missions my opinion's changed. Later on would you be willing to help me figure out how to work with dynamic missions, mayhaps? |
…"should despawn" boxes..
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About The Pull Request
Adds a new type of mission to be ruin focused, based on landmarks placed by mappers to create more interesting missions
Why It's Good For The Game
Our current missions mostly suck. More variety.
Changelog
🆑
add: Dynamic missions! see about them in your local outpost.
add: A ModComp program to view and call dibs on missions.
add: You now need to head down to outpost cargo to view and turn in missions.
add: Adds multiple ruin specific missions, you can examine objects to see if they are using in a mission.
add: You can examine planets and other overmap objects. (will eventually become admin only)
del: Kills all old missions expect for drills, overmap scans, and capture.
admin: Swaps the category on a few overmap related buttons.
refactor: Planets now pick there ruin before they spawn. Used in missions to pick a planet.
/:cl: