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Use framebuffer to draw pixels with armv8 (need QEMU or RaspberryPi3)

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Assembly version QEMU version Raspberry version Python version Pillow version

Vc framebuffer

Framebuffer to the graphics device access method of a computer system, in which each pixel on the screen is represented as locations of a specific portion of the random access memory map (main memory system)

Debian Based Instalation

sudo apt update

sudo apt install gcc-aarch64-linux-gnu

sudo apt install qemu-system-arm

sudo apt install gdb-multiarch

wget -P ~ git.io/.gdbinit

Commands

Check QEMU version:

apt show qemu-system-x86

Check Python version:

python3 --version or python --version

Makefile

  • make clean: removes compiled images [ALLWAYS]
  • make run: run QEMU in new window [WITHOUT DEBUG]
  • make runQEMU: after make clean before make runGDB [DEBUG]
  • make runGDB: after make runQEMU need to use in other console (remember path) [DEBUG]
  • make remake: run make clean then make run

How to debug

stepi

Do breakpoint

b

continue

info b

delete b

Pixels

Resolution size: 640x480 pixels

Format: ARGB, 32 bits

The screen pixels are stored in a vertical framebuffer ordered row by row, with the 1st pixel being the top most left one.

The frame buffer stores each pixel as a 4 byte (32 bits) cell that encodes the color of that pixel.

Colours

Important: colours have 24bits.

R = 162 = 10100010

G = 85 = 01010101

B = 255 = 11111111

setColour:
	// Return
	// x18 Color a pintar
	// Args
	// x13 r
	// x14 g
	// x15 b
	// 24 bits
	lsl x13, x13, 16			// Movemos 16 bits
	lsl x14, x14, 8				// Movemos 8 bits
	add x18, x13, x14			// R+G
	add x18, x18, x15			// RG+B
	ret
   101000100000000000000000 (r) -> 24 bits
+         01010101000000000 (g) -> 24 bits
+                  11111111 (b) -> 24 bits

Final animation

doAnimacionInicial

Alt text for your video

Partial animation

circleAnimation1

Alt text for your video

rgbAnimation

Alt text for your video

Files

start.s initialization of hardware

app.s "main"

baseCore.s low level abstractions for framebuffer manipulation

draw.s basic lines and figures

font.s upper case and lower case

animations.s delay

aScreenAnimations.s screen animations (animations across the screen)

todo.md

zowl.s Pixel Art

zraven.s Pixel Art

Links

Raspberry Pi

https://www.raspberrypi.org/

Pillow

https://pypi.org/project/Pillow/

Krita

https://krita.org/en/

Visual Studio Extensions

https://marketplace.visualstudio.com/items?itemName=ExodiusStudios.comment-anchors

https://marketplace.visualstudio.com/items?itemName=aaron-bond.better-comments

https://marketplace.visualstudio.com/items?itemName=dan-c-underwood.arm

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Use framebuffer to draw pixels with armv8 (need QEMU or RaspberryPi3)

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