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An improved plot widget for Dear ImGui, aimed at displaying audio data
A refreshingly simple data-driven game engine built in Rust
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
A modern cross-platform low-level graphics API
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
C++11/14/17/20 templates and generic programming, the most complex and difficult technical details of C++, indispensable in building infrastructure libraries.
Shadertoy-like live preview for GLSL shaders in Visual Studio Code
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A collection of tools, libraries, and tests for Vulkan shader compilation.
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
OpenGl Global Illumination real-time rendering study project
A simple framework for rapid prototyping on Vulkan or Direct3D 12
darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua scripts. Runs on windows and linux
Fitting tool for "Linearly Transformed Cosines" parameters, useful for implementing area lights.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
optimized screen-space ambient occlusion, cache-aware hbao
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Modern OpenGL-4.6 PBR renderer using compute shaders and multi-draw-indirect. Written in C++. Made for educational purposes.