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  • Stayhome Polytechnic
  • Mars 🌕
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An improved plot widget for Dear ImGui, aimed at displaying audio data

C++ 458 47 Updated Sep 18, 2023

A refreshingly simple data-driven game engine built in Rust

Rust 37,379 3,686 Updated Jan 6, 2025

Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.

C++ 547 61 Updated Apr 17, 2019

A modern cross-platform low-level graphics API

C++ 642 143 Updated Jan 5, 2025

A Study Path for Game Programmer

Python 17,786 2,054 Updated Mar 28, 2024

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ShaderLab 6,576 1,696 Updated Jan 1, 2025

SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement

Python 1,275 151 Updated Jan 3, 2025

C++11/14/17/20 templates and generic programming, the most complex and difficult technical details of C++, indispensable in building infrastructure libraries.

C++ 1,616 283 Updated Dec 25, 2024

Shadertoy-like live preview for GLSL shaders in Visual Studio Code

TypeScript 607 50 Updated Aug 30, 2024

详细的C/C++编程规范指南,由360质量工程部编著,适用于桌面、服务端及嵌入式软件系统。

2,515 297 Updated Oct 19, 2024

Cross-Platform C++ 2D/3D game engine

C++ 1,311 141 Updated Dec 22, 2024

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

C++ 2,132 138 Updated Jan 6, 2025

Graphic Engine & Game Engine lists

2,008 214 Updated Jan 2, 2025

Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.

C++ 744 81 Updated Jan 6, 2025

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 17,971 1,915 Updated Jan 6, 2025

OsmAnd

Java 4,768 1,028 Updated Jan 7, 2025

A collection of tools, libraries, and tests for Vulkan shader compilation.

C++ 1,882 368 Updated Dec 23, 2024

Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.

C# 609 76 Updated Dec 30, 2024

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9,291 1,710 Updated Oct 16, 2021

现代C++并发编程教程

C++ 444 46 Updated Nov 1, 2024

OpenGl Global Illumination real-time rendering study project

C++ 57 4 Updated Oct 11, 2022

A simple framework for rapid prototyping on Vulkan or Direct3D 12

C++ 937 84 Updated Mar 13, 2024

A Real-time Renderer Based on C++

C++ 10 Updated Nov 23, 2024

darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua scripts. Runs on windows and linux

C 98 10 Updated Jul 10, 2017

Fitting tool for "Linearly Transformed Cosines" parameters, useful for implementing area lights.

C++ 6 1 Updated Sep 15, 2018

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

1,866 366 Updated Oct 12, 2019

optimized screen-space ambient occlusion, cache-aware hbao

C++ 356 37 Updated Jan 17, 2024

《Real-Time Rendering 4th》 (RTR4) 中文翻译

2,498 338 Updated Dec 27, 2024

Modern OpenGL-4.6 PBR renderer using compute shaders and multi-draw-indirect. Written in C++. Made for educational purposes.

C++ 12 Updated Dec 10, 2020
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