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Gameye
- Rotterdam, Netherlands
Stars
Kaspad was the reference full node Kaspa implementation written in Go (golang), now rewritten in Rust: https://github.com/kaspanet/rusty-kaspa
Super simple build framework with fast, repeatable builds and an instantly familiar syntax – like Dockerfile and Makefile had a baby.
A multiplatform Result monad for modelling success or failure operations.
A multiplatform higher-order function for retrying operations that may fail.
A lock-free, read-optimized, concurrency primitive.
Java unlimited redefinition of classes at runtime.
Kotlin bindings for Godot Engine
A native gRPC client & server implementation with async/await support.
Rust DataBase Connectivity (RDBC) :: Common Rust API for database drivers
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
Facilitating high-level interactions between Wasm modules and JavaScript
The Moby Project - a collaborative project for the container ecosystem to assemble container-based systems
Kubernetes IN Docker - local clusters for testing Kubernetes
The first Java Actor System supporting fibers from Project Loom
🥑 Language focused docker images, minus the operating system.
Data-oriented and data-driven game engine written in Rust
Desktop/Android/HTML5/iOS Java game development framework
FlatBuffers: Memory Efficient Serialization Library
an implementation of Wadler's a prettier printer
A small, unopinionated ZIO interface to NIO.