Retro Debugger v0.64.66
Retro Debugger v0.64.66 (Xmas release)
Added: Debug Events History view (e.g. past breakpoints), you can now rewind code to specific breakpoint (suggested by Brush/Elysium). See demo: https://youtu.be/v_sunlK6_wo
Added: Memory Monitor view to track memory changes. See demo: https://youtu.be/0r-z36Lk6TQ
Added: Memory Plot view (suggested by Digger/Elysium). See demo: https://youtu.be/qqALSiTesHc
Added: File browser view (suggested by Chash/Caution^Fraction). See demo: https://youtu.be/ctYunZSYzsU
Added: SidDump-style export in SID Tracker history view context menu
Added: New flags to memory markers dump: VicScreen, VicSpritePointer, VicCharset, VicBitmap, VicColorRam (suggested by Wacek/Arise)
Added: show labels with offsets in disassembly when label is not found (e.g. label+1, label+2, etc.), configurable in Settings (suggested by Brush/Elysium)
Added: Reset keymap to default (issue #22)
Added: 1541 disk directory view: format new disk image, add prg to disk image
Added: Context menu in the Memory map with an option to select CPU, or RAM (suggested by Bacchus/Fairlight)
Added: Reset can now start emulation and continue running automatically, configurable in Settings
Added: Borrowed opensource fonts from Furnace tracker
Fixed: Setting emulator's screen zoom to 25%, 50%, 100% was off one pixel due to recent refactorings (thanks to Jetboy/Elysium for reporting)
Fixed: mouse position and clicks were not properly forwarded to GoatTracker2 plugin (thanks to Linus for reporting)
Fixed: sometimes invisible views could consume mouse clicks and other events (thanks to Tom Telmo for additional testing)
Fixed: sometimes layout could not load all views parameters when run on older RetroDebugger version and thus destroing unknown parameters on layout save
Changed MS Windows: Upgrading settings path, moving settings from C:\ProgramData\RetroDebugger to C:\Users\mars\AppData\Local\RetroDebugger
... and a lot of refactoring and other various bug fixes.
Big shoutout to Bacchus/Fairlight, Tom Telmo and Jetboy/Elysium for their
last-minute eagle eyes! Just moments before release, these heroes stepped in
to report bugs and conduct extra testing.