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/** | ||
* Proximity event for jQuery | ||
* --- | ||
* @author James Padolsey (http://james.padolsey.com) | ||
* @version 0.1 | ||
* @updated 28-JUL-09 | ||
* --- | ||
* @info http://github.com/jamespadolsey/jQuery-plugins/proximity-event/ | ||
*/ | ||
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(function($){ | ||
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var elems = $([]), | ||
doc = $(document); | ||
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$.event.special.proximity = { | ||
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defaults: { | ||
max: 100, | ||
min: 0, | ||
throttle: 0, | ||
fireOutOfBounds: 1 | ||
}, | ||
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setup: function(data) { | ||
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if (!elems[0]) | ||
doc.mousemove(handle); | ||
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elems = elems.add(this); | ||
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}, | ||
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add: function(o) { | ||
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var handler = o.handler, | ||
data = $.extend({}, $.event.special.proximity.defaults, o.data), | ||
lastCall = 0, | ||
nFiredOutOfBounds = 0, | ||
hoc = $(this); | ||
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o.handler = function(e, pageX, pageY) { | ||
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var max = data.max, | ||
min = data.min, | ||
throttle = data.throttle, | ||
date = +new Date, | ||
distance, | ||
proximity, | ||
inBounds, | ||
fireOutOfBounds = data.fireOutOfBounds; | ||
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if (throttle && lastCall + throttle > date) { | ||
return; | ||
} | ||
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lastCall = date; | ||
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distance = calcDistance(hoc, pageX, pageY); | ||
inBounds = distance < max && distance > min; | ||
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if (fireOutOfBounds || inBounds) { | ||
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if (inBounds) { | ||
nFiredOutOfBounds = 0; | ||
} else { | ||
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// If fireOutOfBounds is a number then keep incrementing a | ||
// counter to determine how many times the handler's been | ||
// called out of bounds. Note: the counter is reset whenever | ||
// the cursor goes back inBounds... | ||
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if (typeof fireOutOfBounds === 'number' && nFiredOutOfBounds > fireOutOfBounds) { | ||
return; | ||
} | ||
++nFiredOutOfBounds; | ||
} | ||
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proximity = e.proximity = 1 - ( | ||
distance < max ? distance < min ? 0 : distance / max : 1 | ||
); | ||
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e.distance = distance; | ||
e.pageX = pageX; | ||
e.pageY = pageY; | ||
e.data = data; | ||
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return handler.call(this, e, proximity, distance); | ||
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} | ||
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}; | ||
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}, | ||
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teardown: function(){ | ||
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elems = elems.not(this); | ||
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if (!elems[0]) | ||
doc.unbind('mousemove', handle); | ||
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} | ||
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}; | ||
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function calcDistance(el, x, y) { | ||
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// Calculate the distance from the closest edge of the element | ||
// to the cursor's current position | ||
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var left, right, top, bottom, offset, | ||
cX, cY, dX, dY, | ||
distance = 0; | ||
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offset = el.offset(); | ||
left = offset.left; | ||
top = offset.top; | ||
right = left + el.outerWidth(); | ||
bottom = top + el.outerHeight(); | ||
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cX = x > right ? right : x > left ? x : left; | ||
cY = y > bottom ? bottom : y > top ? y : top; | ||
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dX = Math.abs( cX - x ); | ||
dY = Math.abs( cY - y ); | ||
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return Math.sqrt( dX * dX + dY * dY ); | ||
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} | ||
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function handle(e) { | ||
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var x = e.pageX, | ||
y = e.pageY, | ||
i = -1, | ||
fly = $([]); | ||
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while (fly[0] = elems[++i]) { | ||
fly.triggerHandler('proximity', [x,y]); | ||
} | ||
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} | ||
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}(jQuery)); |