I have a lot of post about shaders
How can I create a “see behind walls” effect?
How can I make a “wet surface”/“shallow puddle” shader?
How can I fade player character when he goes inside or outside of area?
Moving texture according to position in shader
Iridescence Shader in my Github
Dissolve using dynamic mask objects
How can I make natural rain drops on screen?
How to make a palette swap shader that works withn non-pixel art sprites?