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//set in clientCompile.sqf



loadGunStore = compile preprocessFileLineNumbers "client\systems\gunStore\loadGunStore.sqf";

loadSellConfirm = compile preprocessFileLineNumbers "client\systems\gunStore\loadSellConfirm.sqf";

sellWeaponConfirmed = compile preprocessFileLineNumbers "client\systems\gunStore\sellWeaponConfirmed.sqf";



//set in description.ext




#include "client\systems\gunStore\dialog\gunshop_settings.hpp"

#include "client\systems\gunStore\dialog\gunshop_ConfirmSell.hpp"



//set the magic key on client\clientEvents\onKeyPress.sqf

 case 38: //L
    {
       
       if (isnil "pressL") then {pressL = 0;}; if (pressL == 0) then {pressL = 1;player globalchat format ["Do you really want to buy your Loadout which costs %1, if yes press L again! ",geld];} else {pressL = 0;[]execVM"client\systems\gunStore\loadout.sqf";};
    };



//open your gunstore with 




[] call loadGunStore;

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selectable ammunition , and save Loadout

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