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//set in clientCompile.sqf loadGunStore = compile preprocessFileLineNumbers "client\systems\gunStore\loadGunStore.sqf"; loadSellConfirm = compile preprocessFileLineNumbers "client\systems\gunStore\loadSellConfirm.sqf"; sellWeaponConfirmed = compile preprocessFileLineNumbers "client\systems\gunStore\sellWeaponConfirmed.sqf"; //set in description.ext #include "client\systems\gunStore\dialog\gunshop_settings.hpp" #include "client\systems\gunStore\dialog\gunshop_ConfirmSell.hpp" //set the magic key on client\clientEvents\onKeyPress.sqf case 38: //L { if (isnil "pressL") then {pressL = 0;}; if (pressL == 0) then {pressL = 1;player globalchat format ["Do you really want to buy your Loadout which costs %1, if yes press L again! ",geld];} else {pressL = 0;[]execVM"client\systems\gunStore\loadout.sqf";}; }; //open your gunstore with [] call loadGunStore;
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selectable ammunition , and save Loadout
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