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v1.4.0

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niklasf Niklas Fiekas
python-chess v1.4.0

New features:

* Let ``chess.pgn.GameNode.eval()`` accept PGN comments like
  ``[%eval 2.5,11]``, meaning 250 centipawns at depth 11.
  Use ``chess.pgn.GameNode.eval_depth()`` and
  ``chess.pgn.GameNode.set_eval(..., depth)`` to get and set the depth.
* Read and write PGN comments with millisecond precision like
  ``[%clk 1:23:45.678]``.

Changes:

* Recover from invalid UTF-8 sent by an UCI engine, by ignoring that
  (and only that) line.

v1.3.3

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niklasf Niklas Fiekas
python-chess v1.3.3

Bugfixes:

* Fixed unintended collisions and optimized ``chess.Piece.__hash__()``.
* Fixed false-positive ``chess.STATUS_IMPOSSIBLE_CHECK`` if checkers are
  aligned with other king.

Changes:

* Also detect ``chess.STATUS_IMPOSSIBLE_CHECK`` if checker is aligned with
  en passant square and king.

New features:

* Implemented Lichess winning chance model for ``chess.engine.Score``:
  ``score.wdl(model="lichess")``.

v1.3.2

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niklasf Niklas Fiekas
python-chess v1.3.2

Bugfixes:

* Added a new reason for ``board.status()`` to be invalid:
  ``chess.STATUS_IMPOSSIBLE_CHECK``. This detects positions where two sliding
  pieces are giving check while also being aligned with the king
  on the same rank, file, or diagonal. Such positions are impossible to reach,
  break Stockfish, and maybe other engines.

v1.3.1

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niklasf Niklas Fiekas
python-chess v1.3.1

Bugfixes:

* ``chess.pgn.read_game()`` now properly detects variant games with Chess960
  castling rights (as well as mislabeled Standard Chess960 games). Previously
  all castling moves in such games were rejected.

v1.3.0

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niklasf Niklas Fiekas
python-chess v1.3.0

Changes:

* Introduced ``chess.pgn.ChildNode``, a subclass of ``chess.pgn.GameNode``
  for all nodes other than the root node, and converted ``chess.pgn.GameNode``
  to an abstract base class. This improves ergonomics in typed code.

  The change is backwards compatible if using only documented features.
  However, a notable undocumented feature is the ability to create dangling
  nodes. This is no longer possible. If you have been using this for
  subclassing, override ``GameNode.add_variation()`` instead of
  ``GameNode.dangling_node()``. It is now the only method that creates child
  nodes.

Bugfixes:

* Removed broken ``weakref`` based caching in ``chess.pgn.GameNode.board()``.

New features:

* Added ``chess.pgn.GameNode.next()``.

v1.2.2

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niklasf Niklas Fiekas
python-chess v1.2.2

Bugfixes:

* Fixed regression, where releases were uploaded without the ``py.typed``
  marker.

v1.2.1

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niklasf Niklas Fiekas
python-chess v1.2.1

The primary location for the published package is now
https://pypi.org/project/chess/. Thanks to
`Kristian Glass <https://github.com/doismellburning>`_ for transferring the
namespace.

The old https://pypi.org/project/python-chess/ will remain an alias that
installs the package from the new location as a dependency (as recommended by
`PEP423 <https://www.python.org/dev/peps/pep-0423/#how-to-rename-a-project>`_).

v1.2.0

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niklasf Niklas Fiekas
python-chess v1.2.0

New features:

* Added ``chess.Board.ply()``.
* Added ``chess.pgn.GameNode.ply()`` and ``chess.pgn.GameNode.turn()``.
* Added ``chess.engine.PovWdl``, ``chess.engine.Wdl``, and conversions from
  scores: ``chess.engine.PovScore.wdl()``, ``chess.engine.Score.wdl()``.
* Added ``chess.engine.Score(*, mate_score: int) -> int`` overload.

Changes:

* The ``PovScore`` returned by ``chess.pgn.GameNode.eval()`` is now always
  relative to the side to move. The ambiguity around ``[%eval #0]`` has been
  resolved to ``Mate(-0)``. This makes sense, given that the authors had
  standard chess in mind (where a game ending move is always a loss for the
  opponent). Previously this would be parsed as ``None``.
* Typed ``chess.engine.InfoDict["wdl"]`` as the new ``chess.engine.PovWdl``,
  rather than ``Tuple[int, int, int]``. The new type is backwards compatible,
  but it is recommended to use its documented fields and methods instead.
* Removed ``chess.engine.PovScore.__str__()``. String representation falls back
  to ``__repr__``.
* The ``en_passant`` parameter of ``chess.Board.fen()`` and
  ``chess.Board.epd()`` is now typed as ``Literal["legal", "fen", "xfen"]``
  rather than ``str``.

v1.1.0

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niklasf Niklas Fiekas
python-chess v1.1.0

New features:

* Added `chess.svg.board(..., orientation)`. This is a more idiomatic way to
  set the board orientation than `flipped`.
* Added `chess.svg.Arrow.pgn()` and `chess.svg.Arrow.from_pgn()`.

Changes:

* Further relaxed `chess.Board.parse_san()`. Now accepts fully specified moves
  like `e2e4`, even if that is not a pawn move, castling notation with zeros,
  null moves in UCI notation, and null moves in XBoard notation.

v1.0.1

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niklasf Niklas Fiekas
python-chess v1.0.1

Bugfixes:

* `chess.svg`: Restore SVG Tiny compatibility by splitting colors like
  `#rrggbbaa` into a solid color and opacity.