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Collection of examples for OpenGL: Perlin noise, ambient occlusion, shadow mapping, water reflection and others
A lightweight, bloat-free 3D game engine for fast development and rapid iteration
Terrain rendering algorithm in less than 20 lines of code
3D game engine with lua scripting
A 3d Linux desktop environment (and game engine)
Node editor for rendering engine made with OpenGL
Una version de Blender creada desde cero para Symbian
Minimal, configurable & GPU accelerated Immediate Mode UI Library written with modern OpenGL
A simple Minecraft clone written in C using modern OpenGL (shaders).
Hypr is a tiling window manager written in modern C++.
A collection of learning resources for curious software engineers
// Aesthetic, dynamic and minimal dots for Arch hyprland
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A minecraft clone written using C++, SFML, OpenGL and GLEW.
FPS controller with a procedural recoil system and weapon sway (Work in Progress).
This is the source code for Rugbug Redfern's tutorial series on YouTube