LÖVR is a simple framework for creating virtual reality experiences with Lua.
- Automatically detects and renders to connected VR headsets (works without a headset too!)
- Simple 3D graphics API supporting primitives, 3D models, fonts, shaders, skyboxes, framebuffers, etc.
- Create projects for Windows, macOS, Linux, or WebVR
- Spatialized audio
- 3D physics
You can download precompiled binaries from the website. There, you can also find documentation and a set of tutorials and examples. Here is the hello world example for LÖVR:
function lovr.draw()
lovr.graphics.print('Hello World!', 0, 1.7, -3, .5)
end
To run it, first create a folder for your project and put the code in a file called main.lua
.
Then, just drop the project
folder onto lovr.exe
(or run lovr.exe path/to/project
on the
command line). Put on your headset and you should see the text at the front of your play area!
function lovr.draw()
lovr.graphics.cube('line', 0, 1, 0, .5, lovr.timer.getTime())
end
function lovr.load()
model = lovr.graphics.newModel('teapot.fbx', 'teapot.png')
end
function lovr.draw()
model:draw()
end
function lovr.load()
local sound = lovr.audio.newSource('darudeSandstorm.ogg')
sound:play()
end
Documentation and examples are available on the website here. The website is also open source if you want to add or edit documentation.
If you wanna be my LÖVR, you gotta get with my friends - Spice Girls
Feel free to join the LÖVR Slack for questions, info, and other discussion.
To compile from source to create a custom build or contribute to LÖVR, see
COMPILING
.
Contributions are welcome! See CONTRIBUTING
for more information.
MIT, see LICENSE
for details.