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A SteamVR powered mocap solution for Unreal Engine

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Before you use that tool, make sure you have watched Megasteakman' youtube video.

https://www.youtube.com/watch?v=w9ZhOewWkAQ

https://www.youtube.com/watch?v=crv6AIbadSo

If you use vive controller instead of valve index controller. Then you should replace the original VRMocap_Player_pawn_BP with the VRMocap_PlayerPawn_ViveContorller_BP in this submission when you use VRMocap. And change the mapping value input by the controller according to project setting.png, or use project setting input.ini to import directly.

VRMocap is a project for Unreal Engine used to drive humanoid character animation live in editor using steamvr hardware. This motion can be used in take recorder for the creation of cinematics/animations or be used in streaming for VTuber applicaions.

Quick Start Video: YouTubeVideo Complete set-up guide using Unreal Engine 5, although you may have to chose a pre 4.27 commit! https://youtu.be/crv6AIbadSo

Documentation https://github.com/Megasteakman/VRMocap/wiki

Watch a film we made with an earlier, broken version of VR Mocap here (I fixed the neck thing, I swear) YouTubeVideo https://youtu.be/5zBVOZJkO1g

The project also works in Unreal Engine 5, although you may have to chose a pre 4.27 commit! https://twitter.com/Megasteakman/status/1397830928655814656?s=20

Thanks so much, and I hope this project helps you create awesome streams and animations. I want this tool to be free for everyone to use, so if you add any features that might benefit others or fix any workflow painpoints I would love to incorporate those changes into the core of VRMocap!

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