Fixed
- Memory leak cause by not calling
free()
onActionHandlerMap
andActionState
instances whenInputController
exits the scene tree (see https://www.reddit.com/r/godot/comments/1diuqzr/gdscript_how_to_resolve_a_memory_leak_in_godot_4/ for more details)
Full Changelog: v1.0.1...v1.0.2