Stars
Personal hobby project to experiment with various rendering techniques.
A lightweight concurrent server framework based on Golang.
Distributed server for social and realtime games and apps.
Metal graphic api ported to C++ with CMake build system
Radeon GPU Profiler (RGP) is a tool from AMD that allows for deep inspection of GPU workloads.
查看 UE4 Pak 文件的图形化工具,支持 UE4 pak/ucas 文件
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
A professional cross-platform SSH/Sftp/Shell/Telnet/Tmux/Serial terminal.
A Unity Project used for Learning GPU Driven Terrain Render
Implementing Adaptive Virtual Texture in HDRP
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
Rick & Morty iOS, iPadOS, & macOS App; written in Swift
Easy to integrate Vulkan memory allocation library
RenderDoc is a stand-alone graphics debugging tool.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Single Pass Downsampler (SPD)
Render Pipeline Shaders SDK
NanoRT, single header only modern ray tracing kernel.
Fluid simulation engine for computer graphics applications