Tags: stardeath/Nez
Tags
Group transform true by default (prime31#390) It fixed a weird bug i had (padding was ignored in some cases) And looks like it is set to true by default in libGDX too: https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/scenes/scene2d/Group.java#L42