Source individual parts or import entire models with one-button shelf tools!
- Import individual bricks & entire models
- Logo on studs
- LDR, L3B & MPD file support: mpd files contain multiple sub models, referenced by a main model
- Instancing support: duplicate bricks are automatically packed and the color is read from the point data
- Imperfections: if importing a model, the bricks are not perfectly stacked/aligned to each other for a more realistic look. Bricks can also randomly yellow due to age.
- Injection points: options to procedurally add injection marks either on stud or on walls (vintage bricks ~70s and older)
- Gaps between bricks: bricks can be slightly squashed to get tiny gaps between them
- Slope support slopes are automatically detected so they can get a grainy texture
- Bevel and subdivison support: geometry is automagically cleaned up as much as possible and LDraw lines are used to determine edges that need to be beveled to allow proper subdivision
- Auto caching every imported part will automatically be cached in LDraw library; Importing times will decrease the more LDraw2Houdini is used.
- Auto generate textures for prints/stickers for modern cg workflows
- Auto uvs
- Material properties: simple config file to define softness, graininess and roughness for individual parts
- Solaris + Karma example scene contains MaterialX shader showcasing how to create high quality renderings
- ACES colorspace: LDraw colors are converted to acescg
- Houdini 20 (Py 3.10)
- SideFX Labs for auto uv feature
- OCIO ACES colorspace configuration for Houdini
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Download the latest release
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Unpack to a directory called ldraw2houdini
# Windows C:\Users\<username>\Documents\git\ldraw2houdini # Linux ~/git/ldraw2houdini
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Download LDraw parts library - (complete.zip)
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Unpack to a directory called ldraw
# Windows C:\Users\<username>\Documents\ldraw # Linux ~/ldraw
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Download ldraw2houdini.json from release page. Place it in the Houdini packages folder.
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If packages folder doesn't exist create it yourself.
# Windows C:\Users\<username>\Documents\houdiniXX.X\packages # Linux ~/houdiniXX.X/packages
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Launch Houdini - Happy ldrawing!
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Make sure you have Houdini 20 with Python 3.10 installed. If you are running 3.9 you have to rename the python3.10libs folder to python3.9libs
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If you placed anything in different paths, adjust ldraw2houdini.json accordingly.
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LDRAW2HOUDINI needs to point to the path of this plugin
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LDRAW_LIB needs to point to the LDraw library
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Under Windows $HOME points to C:\Users\<username>\Documents
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Under Linux $HOME is ~/
{ "env": [ { "LDRAW2HOUDINI": "$HOME/git/ldraw2houdini" }, { "LDRAW_LIB": "$HOME/ldraw" }, { "LDRAW_CACHE": 0 } ], "path": [ "${LDRAW2HOUDINI}" ] }
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Set LDRAW_CACHE to 0 or 1 to enable/disable caching. This will write bgeo files to $LDRAW_LIB/bgeo. Remember to delete this folder if you update your LDraw parts library.
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If you install a new release and want to upgrade your hdas in an existing scene run the Upgrade Brickini HDAs Shelf Tool
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See release notes for more details and explanations of specific features
- Create a Brickini LDraw Part node inside a Geometry node in SOP context
- Type a cool part number into the Part parameter: 2546p01
- Change Material parameter to red
- Look at that awesome classic parrot
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Add the Brickini Shelf to your toolbar
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Click LDraw Model or LDraw Model Dynamic
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Choose an LDraw model file
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Prints won't show up in the viewport, if bricks are packed (default) but are supported when rendering with Karma/Solaris
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Example scene with Karma material can be found here:
ldraw2houdini/resources/example_files/example_scene.hiplc
- LDraw Model HDA (Dynamic mode): Kai Stavginski
- Auto caching concept/idea: Kai Stavginski
- LDraw Official Model Repository
- Official sets made in LDraw Eurobricks Thread
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