Disassembly of one of my favorite games. Taking it easy for now.
Theses sources reproduce a valid build of Legend of Zelda, The - Link's Awakening DX (U) (V1.0) [C][!].gbc
MD5 - 07C211479386825042EFB4AD31BB525F
- Install Python 3 and rgbds (version >= 0.4.0 required);
make all
.
- Fork this repository;
- Find a little piece of code to improve:
- Maybe a typo, a missing constant, an obvious label that could be renamed;
- Or start following a thread (Link's animations? The island fade-out special effect? Trading items constants?) and document some details along your read;
- You can also look at the known improvements – especially good first issues;
- Submit a pull request.
Having questions, or do you need help? Join the discussion on Discord. You can also read disassembling How-Tos in the Wiki, for some infos about the tools and disassembling processes.
- Artemis251's Link's Awakening Cache: ROM map, maps data format
- Xkeeper's Link's Awakening depot: maps tilesets and save format infos
- LALE: level editor, notes on maps data format
- The Legend of Zelda Link's Awakening /DX Speedrunning Wiki : infos on wrong warps and map data format
- Zelda III Disassembly (archive): good source on Zelda SNES source code, which has many similarities to LADX
- Disassembling Link's Awakening: a series of blog posts and progress reports
- Discord: LADX
Thanks to these people for contributing:
- mojobojo - https://github.com/mojobojo
- kemenaran - https://github.com/kemenaran
- Drenn1 - https://github.com/Drenn1
- Sanqui - https://github.com/Sanqui
- Kyle McGuffin - https://github.com/kcmcg
- Marijn van der Werf - https://github.com/marijnvdwerf
- samuel-flynn - https://github.com/samuel-flynn
- Xkeeper - https://github.com/Xkeeper0
- Vextrove - https://github.com/Vextrove
- daid - https://github.com/daid