Google AdMob extension for OpenFL applications. Working on both Android and iOS. Code is heavily based on NMEX extension which is pretty much outdated right now.
Instructions
- Clone this repo using
haxelib git admob https://github.com/mkorman9/admob-openfl
command - Include extension to your project
<haxelib name="admob" />
- Import AD class
import admob.AD;
- Setup ads at the beginning of your code
AD.init(ADMOB_ID, AD.LEFT, AD.BOTTOM, AD.BANNER_PORTRAIT, false);
where arguments are following:
- Ad unit id.
- Position in x axis. Could be
AD.LEFT
orAD.RIGHT
- Position in y axis. Could be
AD.TOP
orAD.BOTTOM
- Banner size. Could be
AD.BANNER_PORTRAIT
orAD.BANNER_LANDSCAPE
(see google's documentation) - Test mode. Whether enable test ads or not. Default value is false.
- Show banner
AD.show();
- You can hide it anytime by calling
AD.hide();
Prerequisites on iOS
- Add following code to your project.xml
<ios linker-flags="-force_load __PATH_TO_THE_HAXELIB_DIR__/admob/git/ndll/iPhone/libGoogleAdMobAds.a" />
don't forget to replace __PATH_TO_THE_HAXELIB_DIR__
with real path to your haxelib, in most cases it will be /usr/lib/haxe/lib
- After creating XCode project, drag libGoogleAdMobAds.a to Project Settings->Build Phases->Link with binaries
- (Optional) You can rebuild binaries on Mac OSX using five simple commands:
cd __PATH_TO_THE_HAXELIB_DIR__/admob/git/project
haxelib run hxcpp Build.xml -Diphoneos
haxelib run hxcpp Build.xml -Diphoneos -DHXCPP_ARMV7
haxelib run hxcpp Build.xml -Diphonesim
haxelib run hxcpp Build.xml
Prerequisites on Android
- Copy android-template directory to your project
- Add following code to your project.xml:
<java path="android-template/libs/google-play-services.jar" if="android" />
<template path="android-template/AndroidManifest.xml" rename="AndroidManifest.xml" if="android" />
<template path="android-template/src/org/haxe/lime/GameActivity.java" rename="src/org/haxe/lime/GameActivity.java" if="android" />