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A ray-tracing 3d renderer in C/C++ and SDL.
superjer/pixelmachine
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pixelmachine by SuperJer www.superjer.com Usage: [OPTION]... [SEED] Render ray-traced 3D images generated randomly with seed number SEED. option default description -wNUM 800 Set image output width to NUM -hNUM 600 Set image output height to NUM -mNUM 2 Set multisampling level to NUM (level 2 recommended) -tNUM 8 Parallelize with NUM threads -pNUM 0 Simulate lighting with NUM million photons! Build on Linux: --------------- 1. Make sure you have SDL-devel on your system 2. Run `make` - this will create the executable `pixelmachine` Build on Windows: ----------------- 1. Install MinGW <http://www.mingw.org/> - make sure it comes with MinGW Make 2. Get SDL-devel for MinGW <http://www.libsdl.org/> - copy the lib and include files into MinGW 3. Run `mingw32-make win` - this will create the executable `pixelmachine.exe` Build on Mac: ------------- ???
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A ray-tracing 3d renderer in C/C++ and SDL.
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