Releases
0.7.0
feat(ecs): Remove legion, switch to HECS and create a new wrapper to add features
feat(world): regroup world and subworld with a trait
feat(window): Allow resizing of window
feat(taquin): Sort the board at init to be able to play
feat(color): create new color using hex code
feat(resources): Font in asset manager
feat(ui_text): ui text can now be synced to a resource value
feat(core): Add TrueType fonts
feat(ui): Add font_color on ui text
feat(ui): Added first implem of ui input
feat(ui): Using material component instead of path
feat(logs): Better logging configuration
tech(deps): Upgraded wgpu, winit, hecs, ultraviolet, rodio
Tidy up README, and add Arch Linux build instructions.
refacto(hierarchy): refacto hierarchy system to improve performances
tech(dependencies): upgrade wgpu/winit 0.18 to and 0.29
feat(ui): Add UI_Buttons
fix(collisions): Fix collision debug lines memory leak
feat(collisions): Returns an area instead of collider coordinates
feat(examples): Upgrade the mario example
feat(colliders): Add global debug toggle and fix hierarchy system
feat(rendering): Pivot point should not impact default position
feat(wgpu): Upgrade wgpu to 0.19
feat(math): angle propagation + centroid + pivot for collision debug
feat(colliders): Handle colliders angles, prepare for complex colliders
feat(colliders): Implement polygon colliders
feat(tiled): Custom exporter tiled
feat(external): Tiled Tilemap and Tileset import
chore: fixing warnings and code style
feat(systems): Bring back pausable systems
feat(examples): Starlight 1961 for 0.7 poc
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