Stars
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
LLM papers I'm reading, mostly on inference and model compression
Comparison and benchmark of JavaScript serialization libraries (Protocol Buffer, Avro, BSON, etc.)
Set up your own OpenVPN server on Debian, Ubuntu, Fedora, CentOS or Arch Linux.
Auto-generator Vulkan-Docs manpages
Vulkan RTX path tracer with a declarative ES7-like scene description language.
☁️ Volumetric path tracer using cuda
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
A task scheduling framework designed for the needs of game developers.
Simple, secure & standards compliant web server for the most demanding of applications
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
A solution for streaming H.264, H.263, AMR, AAC using RTP on Android
Library for SRTP (Secure Realtime Transport Protocol)
Physically-Based Rendering in glTF 2.0 using WebGL
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
High dynamic range (HDR) image viewer for graphics people
NanoRT, single header only modern ray tracing kernel.
A cross platform C99 library to get cpu features at runtime.
A guide to using modern OpenGL functions.
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.