Stars
A simple, easy-to-hack GraphRAG implementation
UnrealCSharp, based on .NET 8 (Mono), is a C# programming plugin for UE.
Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
轻小说打包器,采集哔哩轻小说网站内容,打包成EPUB格式,支持封面、插图、目录,支持分卷合并。
一个多彩、轻松上手、体验完善,具有强大自定义功能的WordPress主题(基于Sakura主题,支持简繁英日多语言)A Colorful, Easy-to-use, Perfect Experience, and Powerful Customizable WordPress Theme (Based on Theme Sakura. Support Simplified Chinese, …
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
A fluent design widgets library based on C++ Qt/PyQt/PySide. Make Qt Great Again.
A tool for writing interactive dialogue in games!
A stunning modern theme for ttk inspired by Fluent Design 💠
DeepSeek-V2: A Strong, Economical, and Efficient Mixture-of-Experts Language Model
Pure python library to manipulate, create, modify gettext files (pot, po and mo files).
👾 A Python API wrapper for Poe.com. With this, you will have free access to GPT-4, Claude, Llama, Gemini, Mistral and more! 🚀
Qwen2.5 is the large language model series developed by Qwen team, Alibaba Cloud.
Official implementation of "MoMask: Generative Masked Modeling of 3D Human Motions (CVPR2024)"
Use the NVIDIA Audio2Face headless server and interact with it through a requests API. Generate animation sequences for Unreal Engine 5, Maya and MetaHumans
This Unity framework equips developers with a simple interface to create AI NPC characters. Built using Meta SDKs, OpenAI API, and Eleven Labs API.
Release page for UE TAPython Plugin
Practice repository for modular and reusable game systems.
AnimationGPT:An AIGC tool for generating game combat motion assets
A new markup-based typesetting system that is powerful and easy to learn.
Design-agnostic node system for scripting game’s flow in Unreal Engine
A Clash GUI based on tauri. Supports Windows, macOS and Linux.
Visualization of all roads within any city
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
[ICLR 2024 Oral] Generative Gaussian Splatting for Efficient 3D Content Creation