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Fix link in KHR_materials_transmission (KhronosGroup#2102)
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lexaknyazev authored Nov 18, 2021
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Expand Up @@ -233,7 +233,7 @@ Various techniques are available to trade off physical accuracy against realtime

[Autodesk Standard Surface - Specular Transmission](https://autodesk.github.io/standard-surface/#closures/speculartransmission)
[Blender Transparent BSDF](https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/transparent.html#transparent-bsdf)
[Enterprise PBR Shading Model - Transparency](https://dassaultsystemes-technology.github.io/EnterprisePBRShadingModel/spec-2020x.md.html)
[Enterprise PBR Shading Model - Dielectric BSDF for Transparent Surfaces](https://dassaultsystemes-technology.github.io/EnterprisePBRShadingModel/spec-2022x.md.html#components/core/dielectricbsdffortransparentsurfaces)
[Filament Material models - Transmission](https://google.github.io/filament/Materials.md.html#materialmodels/litmodel/transmission)
[Unreal Engine 4 Material - Refraction](https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/MaterialInputs/index.html#refraction)
[Adobe Standard Material - Interior Properties](https://helpx.adobe.com/dimension/using/standard-materials.html#InteriorProperties)
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