A FINAL FANTASY XIV Network analysis tool.
Includes automated packet parsing from the main Sapphire repo, scripting features, linking packet information to EXD tables, etc.
Depends on a fork of Machina by Ravahn.
- Enter filters for displayed packets, in the GUI see
Filters > Show Help
- Support for parsing pcap captures. pcap captures must be versioned via the
Database
functionality after import and saved as XML to retain any changes made to them
- Support for Chronofoil captures. Chronofoil captures must be versioned via the
Database
functionality after import and saved as XML to retain any changes made to them
- Syncs with Sapphire packet structs (or another repo). See
Options > Set Repository
. Changing this value will erase local definitions. For safety of local data, this must be manually resynced via this menu orDatabase > Redownload Definitions
whenever you wish to update definitions - Allows versioning of a capture via the
Database
menu. To temporarily preview packets with specific, right-click the packet in the viewer andApply specific struct to packet
- Attempts to find the closest Sapphire structs to apply to packets in the capture. For this to work for
pcap
the parent directory must be a FFXIV patch number (numbers only) e.g.captures/4.30/test.pcap
- Allows exporting packets to the FFXIV packet payload structure as raw binary DAT files via right-click on packet(s) and
Export to DAT
andExport set
- Captures packets while the game is running and uses Machina to process packets in realtime
- Run C# scripts on captures. Make use of game files via the Lumina library to further process captures
- Scripts can be run per capture or per packet via right-click on the packet list entry
- Running scripts can be significantly slower when using struct parsing. It is recommended to access the data using offsets instead for faster parsing of captures
- Compare the currently opened capture with another saved capture to try find opcode changes (not very accurate)
File > Anonymise Captures
to strip saved XML captures of your Character Name and IDs (requires some manual input).- Anonymised
Content ID
isBE EE EF D1 EE EE EE ED
-
Content ID
is your character's GUID on game servers. This can be found as part of the pathMy Games/FINAL FANTASY XIV - A Realm Reborn/FFXIV_CHR################
. You will need to specify theContent ID
for the correct character in the capture you wish to anonymise
- Anonymised
Character ID
isDE AD BE EF
- Anonymised
Character Name
isPlayer One
- Chat packets are excluded where possible when anonymising captures (assuming the opcode is correct). May still need manual removal where the opcode wasn't updated in time due to opcode shifts
- Note: This may not prevent the game developers from finding you if they really want to but can increase the effort required
To apply changes to a capture it must be saved again, preferably to a file with a new name to preserve packet data in case of incorrect filtering.