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Chutes no longer play sounds on top of each other. Pipe ejections are…
… a bit quieter too (tgstation#83470) ## About The Pull Request Chutes were playing a sound per item in a stack because the condition was that the last played sound happened before worldtime+1 which was always the case, that's in the future. They now only play a single sound when multiple items enter them at once. Outlets functioned correctly but the sound for midpipe ejections was a bit overpowering, so I deadened it a bit(-4 LUFS). Tested. No observed effect on consecutive insertions. ## Why It's Good For The Game It is often the case that a conveyor with a large stack of items may be activated, pushing a large quantity of items into a chute, which would then fry the eardrums of all those nearby. ## Changelog :cl: sound: Disposal chutes will no longer play a sound for each item when many items enter it at once /:cl:
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