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reactive armor spelling (tgstation#83724)
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## About The Pull Request
All instances of reactive armor are now reactive armor, instead of some
being "armour"
## Why It's Good For The Game
Consistency
## Changelog
:cl: grungussuss
spellcheck: all instances of reactive armor are now spelt the same
/:cl:
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Sadboysuss authored Jun 8, 2024
1 parent f2644ab commit 105520e
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Showing 3 changed files with 7 additions and 7 deletions.
2 changes: 1 addition & 1 deletion _maps/RandomRuins/SpaceRuins/anomaly_research.dmm
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Expand Up @@ -121,7 +121,7 @@
dir = 6
},
/obj/structure/table/reinforced,
/obj/item/reactive_armour_shell,
/obj/item/reactive_armor_shell,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/iron/dark,
/area/misc/anomaly_research)
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8 changes: 4 additions & 4 deletions code/modules/clothing/suits/reactive_armour.dm
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@@ -1,11 +1,11 @@
/obj/item/reactive_armour_shell
name = "reactive armour shell"
desc = "An experimental suit of armour, awaiting installation of an anomaly core."
/obj/item/reactive_armor_shell
name = "reactive armor shell"
desc = "An experimental suit of armor, awaiting installation of an anomaly core."
icon_state = "reactiveoff"
icon = 'icons/obj/clothing/suits/armor.dmi'
w_class = WEIGHT_CLASS_BULKY

/obj/item/reactive_armour_shell/attackby(obj/item/weapon, mob/user, params)
/obj/item/reactive_armor_shell/attackby(obj/item/weapon, mob/user, params)
..()
var/static/list/anomaly_armour_types = list(
/obj/effect/anomaly/grav = /obj/item/clothing/suit/armor/reactive/repulse,
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4 changes: 2 additions & 2 deletions code/modules/research/designs/misc_designs.dm
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Expand Up @@ -720,7 +720,7 @@
// Armour

/datum/design/reactive_armour
name = "Reactive Armour Shell"
name = "Reactive Armor Shell"
desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user."
id = "reactive_armour"
build_type = PROTOLATHE | AWAY_LATHE
Expand All @@ -731,7 +731,7 @@
/datum/material/silver = SHEET_MATERIAL_AMOUNT*2.5,
/datum/material/gold = SHEET_MATERIAL_AMOUNT * 2.5,
)
build_path = /obj/item/reactive_armour_shell
build_path = /obj/item/reactive_armor_shell
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE
)
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