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Resolve some duplicate defines
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vuonojenmustaturska committed Jun 18, 2019
1 parent 06be8a9 commit 28b1e36
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Showing 6 changed files with 75 additions and 75 deletions.
6 changes: 3 additions & 3 deletions code/__DEFINES/misc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -452,6 +452,6 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
#define VOMIT_PURPLE 2

//chem grenades defines
#define EMPTY 1
#define WIRED 2
#define READY 3
#define GRENADE_EMPTY 1
#define GRENADE_WIRED 2
#define GRENADE_READY 3
4 changes: 2 additions & 2 deletions code/datums/wires/explosive.dm
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@

/datum/wires/explosive/chem_grenade/interactable(mob/user)
var/obj/item/grenade/chem_grenade/G = holder
if(G.stage == WIRED)
if(G.stage == GRENADE_WIRED)
return TRUE

/datum/wires/explosive/chem_grenade/attach_assembly(color, obj/item/assembly/S)
Expand Down Expand Up @@ -119,4 +119,4 @@

/datum/wires/explosive/gibtonite/explode()
var/obj/item/twohanded/required/gibtonite/P = holder
P.GibtoniteReaction(null, 2)
P.GibtoniteReaction(null, 2)
78 changes: 39 additions & 39 deletions code/game/objects/items/grenades/chem_grenade.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
item_state = "flashbang"
w_class = WEIGHT_CLASS_SMALL
force = 2
var/stage = EMPTY
var/stage = GRENADE_EMPTY
var/list/obj/item/reagent_containers/glass/beakers = list()
var/list/allowed_containers = list(/obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle)
var/list/banned_containers = list(/obj/item/reagent_containers/glass/beaker/bluespace) //Containers to exclude from specific grenade subtypes
Expand All @@ -27,7 +27,7 @@
wires = new /datum/wires/explosive/chem_grenade(src)

/obj/item/grenade/chem_grenade/examine(mob/user)
display_timer = (stage == READY) //show/hide the timer based on assembly state
display_timer = (stage == GRENADE_READY) //show/hide the timer based on assembly state
..()
if(user.can_see_reagents())
if(beakers.len)
Expand All @@ -39,31 +39,31 @@
to_chat(user, "<span class='notice'>You detect no second beaker in the grenade.</span>")
else
to_chat(user, "<span class='notice'>You scan the grenade, but detect nothing.</span>")
else if(stage != READY && beakers.len)
else if(stage != GRENADE_READY && beakers.len)
if(beakers.len == 2 && beakers[1].name == beakers[2].name)
to_chat(user, "<span class='notice'>You see two [beakers[1].name]s inside the grenade.</span>")
else
for(var/obj/item/reagent_containers/glass/G in beakers)
to_chat(user, "<span class='notice'>You see a [G.name] inside the grenade.</span>")

/obj/item/grenade/chem_grenade/attack_self(mob/user)
if(stage == READY && !active)
if(stage == GRENADE_READY && !active)
..()
if(stage == WIRED)
if(stage == GRENADE_WIRED)
wires.interact(user)

/obj/item/grenade/chem_grenade/attackby(obj/item/I, mob/user, params)
if(istype(I,/obj/item/assembly) && stage == WIRED)
if(istype(I,/obj/item/assembly) && stage == GRENADE_WIRED)
wires.interact(user)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
if(stage == WIRED)
if(stage == GRENADE_WIRED)
if(beakers.len)
stage_change(READY)
stage_change(GRENADE_READY)
to_chat(user, "<span class='notice'>You lock the [initial(name)] assembly.</span>")
I.play_tool_sound(src, 25)
else
to_chat(user, "<span class='warning'>You need to add at least one beaker before locking the [initial(name)] assembly!</span>")
else if(stage == READY)
else if(stage == GRENADE_READY)
det_time = det_time == 50 ? 30 : 50 //toggle between 30 and 50
if(landminemode)
landminemode.time = det_time * 0.1 //overwrites the proxy sensor activation timer
Expand All @@ -72,7 +72,7 @@
else
to_chat(user, "<span class='warning'>You need to add a wire!</span>")
return
else if(stage == WIRED && is_type_in_list(I, allowed_containers))
else if(stage == GRENADE_WIRED && is_type_in_list(I, allowed_containers))
. = TRUE //no afterattack
if(is_type_in_list(I, banned_containers))
to_chat(user, "<span class='warning'>[src] is too small to fit [I]!</span>") // this one hits home huh anon?
Expand All @@ -91,21 +91,21 @@
else
to_chat(user, "<span class='warning'>[I] is empty!</span>")

else if(stage == EMPTY && istype(I, /obj/item/stack/cable_coil))
else if(stage == GRENADE_EMPTY && istype(I, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = I
if (C.use(1))
det_time = 50 // In case the cable_coil was removed and readded.
stage_change(WIRED)
stage_change(GRENADE_WIRED)
to_chat(user, "<span class='notice'>You rig the [initial(name)] assembly.</span>")
else
to_chat(user, "<span class='warning'>You need one length of coil to wire the assembly!</span>")
return

else if(stage == READY && I.tool_behaviour == TOOL_WIRECUTTER && !active)
stage_change(WIRED)
else if(stage == GRENADE_READY && I.tool_behaviour == TOOL_WIRECUTTER && !active)
stage_change(GRENADE_WIRED)
to_chat(user, "<span class='notice'>You unlock the [initial(name)] assembly.</span>")

else if(stage == WIRED && I.tool_behaviour == TOOL_WRENCH)
else if(stage == GRENADE_WIRED && I.tool_behaviour == TOOL_WRENCH)
if(beakers.len)
for(var/obj/O in beakers)
O.forceMove(drop_location())
Expand All @@ -118,23 +118,23 @@
wires.detach_assembly(wires.get_wire(1))
return
new /obj/item/stack/cable_coil(get_turf(src),1)
stage_change(EMPTY)
stage_change(GRENADE_EMPTY)
to_chat(user, "<span class='notice'>You remove the activation mechanism from the [initial(name)] assembly.</span>")
else
return ..()

/obj/item/grenade/chem_grenade/proc/stage_change(N)
if(N)
stage = N
if(stage == EMPTY)
if(stage == GRENADE_EMPTY)
name = "[initial(name)] casing"
desc = "A do it yourself [initial(name)]! [initial(casedesc)]"
icon_state = initial(icon_state)
else if(stage == WIRED)
else if(stage == GRENADE_WIRED)
name = "unsecured [initial(name)]"
desc = "An unsecured [initial(name)] assembly."
icon_state = "[initial(icon_state)]_ass"
else if(stage == READY)
else if(stage == GRENADE_READY)
name = initial(name)
desc = initial(desc)
icon_state = "[initial(icon_state)]_locked"
Expand Down Expand Up @@ -175,7 +175,7 @@
addtimer(CALLBACK(src, .proc/prime), isnull(delayoverride)? det_time : delayoverride)

/obj/item/grenade/chem_grenade/prime()
if(stage != READY)
if(stage != GRENADE_READY)
return

var/list/datum/reagents/reactants = list()
Expand All @@ -190,7 +190,7 @@
for(var/obj/O in beakers)
O.forceMove(drop_location())
beakers = list()
stage_change(EMPTY)
stage_change(GRENADE_EMPTY)
active = FALSE
return
// logs from custom assemblies priming are handled by the wire component
Expand All @@ -213,7 +213,7 @@
threatscale = 1.1 // 10% more effective.

/obj/item/grenade/chem_grenade/large/prime()
if(stage != READY)
if(stage != GRENADE_READY)
return

for(var/obj/item/slime_extract/S in beakers)
Expand All @@ -238,7 +238,7 @@
//if you do that it must have reagents. If you're going to
//make a special case you might as well do it explicitly. -Sayu
/obj/item/grenade/chem_grenade/large/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/slime_extract) && stage == WIRED)
if(istype(I, /obj/item/slime_extract) && stage == GRENADE_WIRED)
if(!user.transferItemToLoc(I, src))
return
to_chat(user, "<span class='notice'>You add [I] to the [initial(name)] assembly.</span>")
Expand Down Expand Up @@ -280,7 +280,7 @@
..()

/obj/item/grenade/chem_grenade/adv_release/prime()
if(stage != READY)
if(stage != GRENADE_READY)
return

var/total_volume = 0
Expand Down Expand Up @@ -310,7 +310,7 @@
/obj/item/grenade/chem_grenade/metalfoam
name = "metal foam grenade"
desc = "Used for emergency sealing of hull breaches."
stage = READY
stage = GRENADE_READY

/obj/item/grenade/chem_grenade/metalfoam/Initialize()
. = ..()
Expand All @@ -328,7 +328,7 @@
/obj/item/grenade/chem_grenade/smart_metal_foam
name = "smart metal foam grenade"
desc = "Used for emergency sealing of hull breaches, while keeping areas accessible."
stage = READY
stage = GRENADE_READY

/obj/item/grenade/chem_grenade/smart_metal_foam/Initialize()
. = ..()
Expand All @@ -346,7 +346,7 @@
/obj/item/grenade/chem_grenade/incendiary
name = "incendiary grenade"
desc = "Used for clearing rooms of living things."
stage = READY
stage = GRENADE_READY

/obj/item/grenade/chem_grenade/incendiary/Initialize()
. = ..()
Expand All @@ -364,7 +364,7 @@
/obj/item/grenade/chem_grenade/antiweed
name = "weedkiller grenade"
desc = "Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents."
stage = READY
stage = GRENADE_READY

/obj/item/grenade/chem_grenade/antiweed/Initialize()
. = ..()
Expand All @@ -383,7 +383,7 @@
/obj/item/grenade/chem_grenade/cleaner
name = "cleaner grenade"
desc = "BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
stage = READY
stage = GRENADE_READY

/obj/item/grenade/chem_grenade/cleaner/Initialize()
. = ..()
Expand All @@ -401,7 +401,7 @@
/obj/item/grenade/chem_grenade/ez_clean
name = "cleaner grenade"
desc = "Waffle Co.-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
stage = READY
stage = GRENADE_READY

/obj/item/grenade/chem_grenade/ez_clean/Initialize()
. = ..()
Expand All @@ -420,7 +420,7 @@
/obj/item/grenade/chem_grenade/teargas
name = "teargas grenade"
desc = "Used for nonlethal riot control. Contents under pressure. Do not directly inhale contents."
stage = READY
stage = GRENADE_READY

/obj/item/grenade/chem_grenade/teargas/Initialize()
. = ..()
Expand All @@ -439,7 +439,7 @@
/obj/item/grenade/chem_grenade/facid
name = "acid grenade"
desc = "Used for melting armoured opponents."
stage = READY
stage = GRENADE_READY

/obj/item/grenade/chem_grenade/facid/Initialize()
. = ..()
Expand All @@ -459,7 +459,7 @@
/obj/item/grenade/chem_grenade/colorful
name = "colorful grenade"
desc = "Used for wide scale painting projects."
stage = READY
stage = GRENADE_READY

/obj/item/grenade/chem_grenade/colorful/Initialize()
. = ..()
Expand All @@ -477,7 +477,7 @@
/obj/item/grenade/chem_grenade/glitter
name = "generic glitter grenade"
desc = "You shouldn't see this description."
stage = READY
stage = GRENADE_READY
var/glitter_type = /datum/reagent/glitter

/obj/item/grenade/chem_grenade/glitter/Initialize()
Expand Down Expand Up @@ -511,7 +511,7 @@
/obj/item/grenade/chem_grenade/clf3
name = "clf3 grenade"
desc = "BURN!-brand foaming clf3. In a special applicator for rapid purging of wide areas."
stage = READY
stage = GRENADE_READY

/obj/item/grenade/chem_grenade/clf3/Initialize()
. = ..()
Expand All @@ -529,7 +529,7 @@
/obj/item/grenade/chem_grenade/bioterrorfoam
name = "Bio terror foam grenade"
desc = "Tiger Cooperative chemical foam grenade. Causes temporary irration, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin."
stage = READY
stage = GRENADE_READY

/obj/item/grenade/chem_grenade/bioterrorfoam/Initialize()
. = ..()
Expand All @@ -549,7 +549,7 @@
/obj/item/grenade/chem_grenade/tuberculosis
name = "Fungal tuberculosis grenade"
desc = "WARNING: GRENADE WILL RELEASE DEADLY SPORES CONTAINING ACTIVE AGENTS. SEAL SUIT AND AIRFLOW BEFORE USE."
stage = READY
stage = GRENADE_READY

/obj/item/grenade/chem_grenade/tuberculosis/Initialize()
. = ..()
Expand All @@ -569,7 +569,7 @@
name = "holy hand grenade"
desc = "A vessel of concentrated religious might."
icon_state = "holy_grenade"
stage = READY
stage = GRENADE_READY

/obj/item/grenade/chem_grenade/holy/Initialize()
. = ..()
Expand All @@ -580,4 +580,4 @@
B2.reagents.add_reagent(/datum/reagent/water/holywater, 100)

beakers += B1
beakers += B2
beakers += B2
2 changes: 1 addition & 1 deletion code/modules/admin/verbs/beakerpanel.dm
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
for (var/i in 1 to 2)
grenade.beakers += beaker_panel_create_container(containersdata[i], grenade)
reagent_string += " ([grenade.beakers[i].name] [i] : " + pretty_string_from_reagent_list(grenade.beakers[i].reagents.reagent_list) + ");"
grenade.stage_change(3) // ready stage
grenade.stage_change(GRENADE_READY)
var/grenadedata = json_decode(href_list["grenadedata"])
switch (href_list["grenadetype"])
if ("normal") // Regular cable coil-timed grenade
Expand Down
6 changes: 3 additions & 3 deletions code/modules/antagonists/hivemind/vessel.dm
Original file line number Diff line number Diff line change
Expand Up @@ -77,14 +77,14 @@
/datum/antagonist/hivevessel/farewell()
to_chat(owner, "<span class='assimilator'>Your mind closes up once more...</span>")
to_chat(owner, "<big><span class='warning'><b>You feel the weight of your objectives disappear! You no longer have to obey them.</b></span></big>")

/datum/antagonist/hivevessel/roundend_report()
if(!owner)
CRASH("antagonist datum without owner")

if(one_mind)
return printplayer(owner)

var/list/report = list()
report += printplayer(owner)
if(objectives.len)
Expand Down
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