Skip to content

Commit

Permalink
Tonguespike buff, chemspike slight nerf (tgstation#75092)
Browse files Browse the repository at this point in the history
Increases the tonguespike damage.
impact damage: 15 -> 25
pain damage (leaving tonguespike embedded damage): 4 -> 15
cooldown time = 10 seconds -> 1 seconds

Decreases the chemspike damage
impact damage: 4? -> 2
pain damage: 4 -> 0

These values were eyeballed when I originally added them, fuck embedding
code, uuuh... these values make more sense. At the very least
tonguespike was nearly unusuable being a 15 damage item that pain-ticked
for a pitiful 4.
The cooldown was just unnecessary and killed unnecessary organ
regeneration strategies

Chemspike ticked for too much when it wasn't really meant to deal much
damage.
  • Loading branch information
tralezab authored May 5, 2023
1 parent d232261 commit 939ae01
Showing 1 changed file with 6 additions and 4 deletions.
10 changes: 6 additions & 4 deletions code/datums/mutations/tongue_spike.dm
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
button_icon = 'icons/mob/actions/actions_genetic.dmi'
button_icon_state = "spike"

cooldown_time = 10 SECONDS
cooldown_time = 1 SECONDS
spell_requirements = SPELL_REQUIRES_HUMAN

/// The type-path to what projectile we spawn to throw at someone.
Expand Down Expand Up @@ -46,10 +46,11 @@
icon = 'icons/obj/weapons/thrown.dmi'
icon_state = "tonguespike"
force = 2
throwforce = 15 //15 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = i didnt do the math
throwforce = 25
throw_speed = 4
embedding = list(
"embedded_pain_multiplier" = 4,
"impact_pain_mult" = 0,
"embedded_pain_multiplier" = 15,
"embed_chance" = 100,
"embedded_fall_chance" = 0,
"embedded_ignore_throwspeed_threshold" = TRUE,
Expand Down Expand Up @@ -107,8 +108,9 @@
name = "chem spike"
desc = "Hardened biomass, shaped into... something."
icon_state = "tonguespikechem"
throwforce = 2 //2 + 2 (WEIGHT_CLASS_SMALL) * 0 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = i didnt do the math again but very low or smthin
throwforce = 2
embedding = list(
"impact_pain_mult" = 0,
"embedded_pain_multiplier" = 0,
"embed_chance" = 100,
"embedded_fall_chance" = 0,
Expand Down

0 comments on commit 939ae01

Please sign in to comment.