Renamed MIR to Veer. Old name didn't have a meaning really close to what this project is apart from the "modular" part of a space station (and yet, this is not the main purpose of the project), plus Mir seemed to be an already used name (at least glfw mentions a Mir lib in its patch logs)
Game Engine made to learn about as many things as possible about game engines.
Todo before v0 :
[ ] Remove platform specific code from application.cpp
Todo in v0.1
[ ] Add GPU resources types [ ] Draw triangle in GBuffer [ ] Add parser to load GPU resources from files [ ] Draw textured mesh in GBuffer
Todo in v0.2
[ ] Put gameplay code into app project [ ] Add input system
Unsorted :
[ ] Switch building pipeline to CMake (to be able to ditch VisualStudio) [ ] Add Vulkan support [ ] Think about where to put the boundary between app and engine (should the job system, service init, and main render loop be in the engine or left as tools for the app to compose with ? Freedom / boilerplate)
[ ] Start thinking about allocators