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tdenewiler/stingray
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===================== = Stingray Software = ===================== This software has been tested using Ubuntu Linux and has been found to run correctly from verion 8.04 and newer. ======================= = Installing Packages = ======================= To build the code the following packages are required: g++ cmake libgtk2.0-0 libgtk2.0-common libgtk2.0-dev libgtk2.0-0-dbg libglade2-dev libcv1 libhighgui1 libcvaux1 libcv-dev libcvaux-dev libhighgui-dev And the following packages are recommended: libgtk2.0-doc opencv-doc geany manpages manpages-dev manpages-posix-dev Here is a single command that can be copied and pasted into a terminal that will make sure all of the required and recommended packages are installed: sudo apt-get install g++ cmake libgtk2.0-0 libgtk2.0-common libgtk2.0-dev libgtk2.0-0-dbg libcv1 libhighgui1 libcvaux1 libcv-dev libcvaux-dev libhighgui-dev libgtk2.0-doc opencv-doc geany manpages manpages-dev manpages-posix-dev libglade2-dev ================= = Miscellaneous = ================= To have the Labjack library build correctly go see the README file in the labjack/ directory. ===================== = CMake/OpenCV/Gtk+ = ===================== For CMake to build using the OpenCV libraries it needs to know how to find the OpenCV libraries. It is necessary to download the file FindOpenCV.cmake from http://opencv.willowgarage.com/wiki/Getting_started and copy it into /usr/share/cmake-2.6/Modules/. There is also a copy of the FindOpenCV.cmake file included in this repository. Note that depending on your system the version number of cmake may be slightly different but cmake-2.6 is the minimum version that is required when building the code in this repository (as defined in the CMakeLists.txt file). Similarly, for Gtk-2.0 it is necessary to download FindGTK2.cmake from http://cmake-modules.googlecode.com/svn/trunk/Modules/GTK2/FindGTK2.cmake and copy that into the same directory. A separate copy is included in this repository. ================= = Building Code = ================= To compile all the libraries and the executables run `cmake .' and then `make' in this directory. To clean all the libraries and the executables run `make clean' in this directory. All of the libaries are built in the lib/ directory and all of the executables are built in the bin/ directory. ================ = Running Code = ================ There is a script that will run all of the programs necessary for the Stingray to operate which can be started in a terminal using the command `./startStingray'. Note that all of the executables should be run from the top-level directory and that is where the startStingray script is located. The thing to be careful about is that the GUI must be run from this same directory using the command `bin/gui' to start it. The reason for this is that the executables are set to search for their configuration files relative to the top-level directory and are unable to find them if the command to start the programs is invoked from a different directory. ====================================== = Integrated Development Environment = ====================================== To help in setting up a development environment there is a directory for geany/ files. Running the command found in geany/geany.txt from a terminal will open all of the files for the Stingray in the Geany IDE. Then go to Project->New, use "Stingray" for the Name, use the geany/ directory in this repository with stingray.geany appended as the Filename and the top-level directory (where this README file is located) as the Base Path and then click Create. After creating the project go to Project->Properties and click on the box next to "Make in base path". This will allow you to build the entire code base from within Geany using the command set under Edit-Preferences->Keybindings->Make all. Any warnings or errors will be underlined and put in a list so that you can click to go straight to the warning or error. Also, right-clicking on a variable, type or function will let you go to the definition. Note that CMake has an option to generate a solution that can be used with the Code::Blocks IDE. That functionality has not been tested but be aware that it is an option for the developer.
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