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SERVER: Fix for 64-bit save-game files
Ensure all "" references are set to string ref 0 (should fix any affected save-game files) Looks like dimman's previous fix for 64-bit load/save (QW-Group@21b5ddc) didn't ever make it into mvdsv, so was removed again during sync to 3.1 - this led to extra fields being written out that didn't need to be included. Fixes QW-Group#297
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