Skip to content
View tejaswingm's full-sized avatar

Block or report tejaswingm

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Simple but powerful hierarchical state machine library

C# 55 15 Updated Oct 22, 2018

A hierarchical finite state machine written in C#. Mainly for use in Unity.

C# 13 1 Updated Feb 16, 2021

An FBX reader and writer for .NET

C# 174 44 Updated Oct 12, 2022

Extension of Unity Toolbar with custom play buttons for playing a particular scene without switching scene.

C# 127 15 Updated Apr 28, 2023

Extend the Unity Toolbar with your own Editor UI code.

C# 1,730 177 Updated Dec 12, 2023

The collection of samples in this repo use Unity Gaming Services in a Unity project to demonstrate live gaming operations.

C# 467 114 Updated Jan 21, 2025

Fast, robust, powerful and extendible .NET serializer built for Unity

C# 1,725 202 Updated Feb 27, 2024

A unified framework for implementing ability systems in Unity

C# 987 197 Updated Aug 12, 2022

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

C# 2,090 413 Updated Apr 24, 2023

A sample project using the Universal Render Pipeline that includes examples to demo latest ShaderGraph feature - MasterStack

ShaderLab 157 27 Updated Feb 18, 2021

A library of Shaders created using Unity's Shader Graph.

ShaderLab 1,809 303 Updated Jun 3, 2020

FMOD Studio integration with Unity.

C# 187 39 Updated Dec 16, 2024

A base class for quickly and easily creating strongly typed enum replacements in C#.

C# 2,241 172 Updated Jan 15, 2025

This framework is considered obsolete, please see new version at:

C# 381 70 Updated Dec 1, 2021

Sample code of the talk "Using Replication Graph For Optimizing Real-Time Strategy Games" at Unreal Fest Europe 2019.

C++ 84 22 Updated Apr 8, 2019

Sample code of the talk "Hero AI: Gameplay Abilities Meet Behaviour Trees" at Unreal Fest Europe 2019.

C++ 197 59 Updated Oct 9, 2020

Editor tool for viewing and debugging asset bundle contents before and after builds

C# 2,246 526 Updated Jan 11, 2023

This tool extracts useful information from Unity asset bundles and stores the information in an SQLite database.

Python 226 44 Updated Mar 24, 2022

Examples of async operations in Unity using promises

C# 2 Updated May 12, 2016

C# behaviour tree library with a fluent API

C# 392 110 Updated Jan 24, 2018

Fluent API for creating state machines in C#

C# 4 Updated Dec 5, 2016

Promises library for C# for management of asynchronous operations.

C# 1 Updated Apr 23, 2018

In this article we talk about our experience making the promises pattern work for game development. We aim to explain how promises can improve your game development process.

20 Updated Jun 30, 2015

Unreal Engine .NET 6 integration

C# 3,175 242 Updated Jun 7, 2023

C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.

C++ 938 72 Updated Jan 5, 2025
C# 872 196 Updated Aug 26, 2019

Coding Adventure

C# 1,051 194 Updated Jul 11, 2019

Simple solar system experiment

C# 1,197 326 Updated Feb 3, 2024

Sample scripts demonstrating custom game logic for hosting in PlayFab.

JavaScript 30 20 Updated Nov 2, 2022

SDK Generator, produces the source code for all PlayFab SDKs.

C# 73 81 Updated Oct 15, 2024
Next