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A shader for piecing together a mesh as you move towards (or away) from it.

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theepicsnail/MeshAssembler

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MeshAssembler

Install

Download and install the unitypackage

The shader is placed under Assets/Snail/MeshAssembler

Use

DebugValue

Should be 0 for your actual usage. You can move it up or down to see what the shader looks like at different degrees of assembly

Texture

The texture to apply (Uses your meshes uvs like normal)

Movement

How much pieces should move during assembly, this also controls how much the wiggle while you're standing still.

Visible/Invisible

These are the distances that your mesh is fully assembled(visible) or fully disassembled(invisible). They work in either direction.

If visible < invisible:

  • It will be invisible when you're far away.
  • It turns visible approach it.

If visible > invisible:

  • It will be visible when you're far away.
  • It turns invisible as you approach it.

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A shader for piecing together a mesh as you move towards (or away) from it.

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