Download and install the unitypackage
The shader is placed under Assets/Snail/MeshAssembler
DebugValue
Should be 0 for your actual usage. You can move it up or down to see what the shader looks like at different degrees of assembly
Texture
The texture to apply (Uses your meshes uvs like normal)
Movement
How much pieces should move during assembly, this also controls how much the wiggle while you're standing still.
Visible/Invisible
These are the distances that your mesh is fully assembled(visible) or fully disassembled(invisible). They work in either direction.
If visible < invisible:
- It will be invisible when you're far away.
- It turns visible approach it.
If visible > invisible:
- It will be visible when you're far away.
- It turns invisible as you approach it.