Back on April 2013, there are no nVidia ShadowPlay or even AMD Gaming Evolve. Originally developed for compressing FRAPS game recording by using x264, often friends showing that IFME simple and lightweight, from that IFME was born.
You can find here or change master
to ifme6
.
You can find here or change master
to ifme4
.
IFME Source Code under license GPL 2.0.
However you are not allow to sell either in Source Code or Binaries form.
Artwork drawn by Ray-en aka 53C under license Attribution-NonCommercial 4.0 International
Support this project! Even with little penny make this project alive and up-to-date!
You can donate via to my paypal. If you made a donation, don't forget to tell us at Facebook or Twitter, You will honored and listed on Hall of Fame and About Program
- OS: 64-bit Windows (7, 8, 8.1, 10) & Linux (Ubuntu, etc...)
- CPU: Intel Core 2 Duo or AMD AthlonII X2
- RAM: 2GB (more resolution or bitdepth require more ram)
- HDD: 256MB
- Runtime: .NET Framework 4.0 (Windows) or
mono-complete
(Linux) - Internet Connection
You can download it via SourceForge (Release) or GitHub (Beta)