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Upper Body IK is an implementation inspired by Mathias Parger's Master thesis.
Experimental JSON builder based on C++ reflection
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, mu…
Unity remaster of the classic Sponza scene.
A Godot plugin to let you block in levels inside the Godot editor.
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
A unified framework for implementing ability systems in Unity
Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
Tools to help booking a spot in New Zealand Managed Isolation and Quarantine. Automatically refreshes, checks and fills forms in the website to find and book the rare spots.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Visual Workflow Automation Tool for Unity.
An example of rendering decals on SkinnedMesh Renderers in Unity.
A Unity library for common movement AI
🤖 The world's easiest, most powerful stock checker
A refreshingly simple data-driven game engine built in Rust
Rootmotion for Blender. Transfer movement from feet to root bone and then from root bone to the object itself! Works with FBX exporter.
Unity Node Editor: Lets you view and edit node graphs inside Unity
FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
A CharacterController based controller for Unity's new Networking system
A collection of out-of-tree Clang plugins for teaching and learning
Bringing clang-tidy magic to Visual Studio C++ developers.
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Code samples using the animation C# jobs feature.