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Mitsuba 3: A Retargetable Forward and Inverse Renderer
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
A Simple showcase for the Sea-of-Nodes compiler IR
Machine Learning Toolkit accompanying The Little Learner by Daniel P. Friedman and Anurag Mendhekar
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
Bringing clang-tidy magic to Visual Studio C++ developers.
Physical based rendering with Vulkan using glTF 2.0 models
Diagrams showing relationships between Vulkan objects and how they're used.
One stop solution for all Vulkan samples
Tutorial for the Vulkan graphics and compute API
C++ examples for the Vulkan graphics API
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
Flax Engine – multi-platform 3D game engine
A generative world for general-purpose robotics & embodied AI learning.
Open-source Windows and Office activator featuring HWID, Ohook, TSforge, KMS38, and Online KMS activation methods, along with advanced troubleshooting.
Silice is an easy-to-learn, powerful hardware description language, that simplifies designing hardware algorithms with parallelism and pipelines.
A brief computer graphics / rendering course
Provides reliable vertical rhythm for web typography.
炊紙(kashikishi) is a text editor that utilizes GPU to edit text in a 3D space.
A reference of Windows API function calls, including functions for file operations, process management, memory management, thread management, dynamic-link library (DLL) management, synchronization,…
A small single file image viewer written in C/C++.
AddressSanitizer, ThreadSanitizer, MemorySanitizer