Stars
Physically Based Shading and Deferred Rendering for the Panda3D game engine
A (semi)procedural terrain generating and rendering system for the Panda3D engine. Written in python.
Python bindings for the Chromium Embedded Framework (CEF)
Standalone ValveProjectCreator with some bugs fixing.
A Source SDK 2013 fork with automatically generated bindings for Python 3.
Sky-rym / VTFEdit-Reloaded
Forked from misyltoad/VTFLibVTFLib is a LGPL open source programming library that provides a C and C++ API for reading and writing Valve VTF and VMT format image files.
Source 2013 for VS2022
python alternative to Valve's "Hammer World Editor"
This is Mapbase's public GitHub repo. It contains all of the code, but not the assets.
IBL rendering module supporting real-time reflections and post-processing effects in Panda3D
Python code to calculate damage for Mobius Final Fantasy
Toy Gaussian Splatting visualization in Unity
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
[ICLR 2024 Oral] Generative Gaussian Splatting for Efficient 3D Content Creation
Google Research
JavaScript Gaussian Splatting library.
Generative Models by Stability AI
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
ctypes Python module for the Irrlicht Engine SDK (https://irrlicht.sourceforge.io)
A versatile Unity scroll view component that enables highly flexible animations.
This pack can be used to have real-time events in unity!
Imports Tiled files to Unity. Better than regular Tiled2Unity.
Color game objects in Unity's Hierarchy window