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Create GacUI_Controls/TextEditor demo
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vczh committed Jan 6, 2016
1 parent c3ac38d commit 2551dc1
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3 changes: 3 additions & 0 deletions Tutorial/Codegen.bat
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Expand Up @@ -27,4 +27,7 @@ pushd GacUI_Controls
pushd ContainersAndButtons\UI
call Codegen.bat
popd
pushd TextEditor\UI
call Codegen.bat
popd
popd
6 changes: 6 additions & 0 deletions Tutorial/GacUI_Controls/GacUI_Controls.sln
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Expand Up @@ -15,6 +15,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GacUI", "..\Lib\GacUI\GacUI
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GacUILite", "..\Lib\GacUILite\GacUILite.vcxproj", "{96C559CA-9718-4BEC-A053-28A0AB6A8CA2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TextEditor", "TextEditor\TextEditor.vcxproj", "{66069A5E-F697-42E2-8D9E-7D6E82019838}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Expand All @@ -41,6 +43,10 @@ Global
{96C559CA-9718-4BEC-A053-28A0AB6A8CA2}.Debug|Win32.Build.0 = Debug|Win32
{96C559CA-9718-4BEC-A053-28A0AB6A8CA2}.Release|Win32.ActiveCfg = Release|Win32
{96C559CA-9718-4BEC-A053-28A0AB6A8CA2}.Release|Win32.Build.0 = Release|Win32
{66069A5E-F697-42E2-8D9E-7D6E82019838}.Debug|Win32.ActiveCfg = Debug|Win32
{66069A5E-F697-42E2-8D9E-7D6E82019838}.Debug|Win32.Build.0 = Debug|Win32
{66069A5E-F697-42E2-8D9E-7D6E82019838}.Release|Win32.ActiveCfg = Release|Win32
{66069A5E-F697-42E2-8D9E-7D6E82019838}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
Expand Down
23 changes: 23 additions & 0 deletions Tutorial/GacUI_Controls/TextEditor/Main.cpp
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#include "UI/Source/Demo.h"
#include <Windows.h>

using namespace vl::collections;
using namespace vl::stream;

int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int CmdShow)
{
return SetupWindowsDirect2DRenderer();
}

void GuiMain()
{
{
List<WString> errors;
FileStream fileStream(L"../UIRes/TextEditor.bin", FileStream::ReadOnly);
auto resource = GuiResource::LoadPrecompiledBinary(fileStream, errors);
GetInstanceLoaderManager()->SetResource(L"Resource", resource);
}
demo::MainWindow window;
window.MoveToScreenCenter();
GetApplication()->Run(&window);
}
101 changes: 101 additions & 0 deletions Tutorial/GacUI_Controls/TextEditor/TextEditor.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{66069A5E-F697-42E2-8D9E-7D6E82019838}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>TextEditor</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(ProjectDir)..\..\..\Import;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(ProjectDir)..\..\..\Import;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Main.cpp" />
<ClCompile Include="UI\Source\DemoPartialClasses.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Lib\GacUI\GacUI.vcxproj">
<Project>{8018d622-66ba-4e65-9d03-bdac37ea9a54}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Xml Include="UI\Resource.xml" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="UI\Source\Demo.h" />
<ClInclude Include="UI\Source\DemoPartialClasses.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
41 changes: 41 additions & 0 deletions Tutorial/GacUI_Controls/TextEditor/TextEditor.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="UI">
<UniqueIdentifier>{da083a3e-40d5-4084-9b00-ea95886358e4}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="UI\Source\DemoPartialClasses.cpp">
<Filter>UI</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Xml Include="UI\Resource.xml">
<Filter>Resource Files</Filter>
</Xml>
</ItemGroup>
<ItemGroup>
<ClInclude Include="UI\Source\DemoPartialClasses.h">
<Filter>UI</Filter>
</ClInclude>
<ClInclude Include="UI\Source\Demo.h">
<Filter>UI</Filter>
</ClInclude>
</ItemGroup>
</Project>
1 change: 1 addition & 0 deletions Tutorial/GacUI_Controls/TextEditor/UI/Codegen.bat
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@@ -0,0 +1 @@
..\..\..\..\Tools\GacGen.exe Resource.xml
24 changes: 24 additions & 0 deletions Tutorial/GacUI_Controls/TextEditor/UI/Resource.xml
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<?xml version="1.0" encoding="utf-8"?>
<Resource>
<Folder name="GacGenConfig">
<Folder name="Cpp">
<Text name="Output">Source</Text>
<Text name="Include">GacUIReflection.h</Text>
<Text name="Name">Demo</Text>
<Text name="Prefix"></Text>
</Folder>
<Folder name="Res">
<Text name="Output">..\..\UIRes</Text>
<Text name="PrecompiledBinary">TextEditor.bin</Text>
</Folder>
</Folder>
<Folder name="MainWindow">
<Instance name="MainWindowResource">
<Instance ref.CodeBehind="false" ref.Class="demo::MainWindow">
<Window Text="TextEditor" ClientSize="x:480 y:320">
<att.BoundsComposition-set PreferredMinSize="x:480 y:320"/>
</Window>
</Instance>
</Instance>
</Folder>
</Resource>
16 changes: 16 additions & 0 deletions Tutorial/GacUI_Controls/TextEditor/UI/Source/Demo.h
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/***********************************************************************
Vczh Library++ 3.0
Developer: Zihan Chen(vczh)
GacUI::Demo
This file is generated by: Vczh GacUI Resource Code Generator
************************************************************************
DO NOT MODIFY
***********************************************************************/

#ifndef VCZH_GACUI_RESOURCE_CODE_GENERATOR_Demo
#define VCZH_GACUI_RESOURCE_CODE_GENERATOR_Demo

#include "DemoPartialClasses.h"

#endif
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@@ -0,0 +1,80 @@
/***********************************************************************
Vczh Library++ 3.0
Developer: Zihan Chen(vczh)
GacUI::Partial Classes
This file is generated by: Vczh GacUI Resource Code Generator
************************************************************************
DO NOT MODIFY
***********************************************************************/

#include "Demo.h"

namespace demo
{
// #region CLASS_MEMBER_GUIEVENT_HANDLER (DO NOT PUT OTHER CONTENT IN THIS #region.)

// #endregion CLASS_MEMBER_GUIEVENT_HANDLER

MainWindow::MainWindow()
{
InitializeComponents();
}

MainWindow::~MainWindow()
{
ClearSubscriptions();
}
}


namespace vl
{
namespace reflection
{
namespace description
{
#define _ ,
IMPL_CPP_TYPE_INFO(demo::MainWindow)

BEGIN_CLASS_MEMBER(demo::MainWindow)
CLASS_MEMBER_BASE(vl::presentation::controls::GuiWindow)
CLASS_MEMBER_CONSTRUCTOR(demo::MainWindow*(), NO_PARAMETER)
END_CLASS_MEMBER(demo::MainWindow)

#undef _

class DemoResourceLoader : public Object, public ITypeLoader
{
public:
void Load(ITypeManager* manager)
{
ADD_TYPE_INFO(demo::MainWindow)
}

void Unload(ITypeManager* manager)
{
}
};

class DemoResourcePlugin : public Object, public vl::presentation::controls::IGuiPlugin
{
public:
void Load()override
{
GetGlobalTypeManager()->AddTypeLoader(new DemoResourceLoader);
}

void AfterLoad()override
{
}

void Unload()override
{
}
};
GUI_REGISTER_PLUGIN(DemoResourcePlugin)
}
}
}

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