Napa.js is a multi-threaded JavaScript runtime built on V8, which was originally designed to develop highly iterative services with non-compromised performance in Bing. As it evolves, we find it useful to complement Node.js in CPU-bound tasks, with the capability of executing JavaScript in multiple V8 isolates and communicating between them. Napa.js is exposed as a Node.js module, while it can also be embedded in a host process without Node.js dependency.
Napa.js requires C++ compiler that supports C++14, currently we have tested following OS/compiler combinations:
- Windows: 7+ with VC 2015+ (MSVC14.0+)
- Linux: Ubuntu 14.04 LTS, 16.04 TLS, with gcc 5.4+
- OSX: 10.11 (Yosemite), Apple LLVM 7.0.2 (clang-700.1.18)
- Install C++ compilers that support C++14:
- Windows: Visual C++ Build Tools 2015 / 2017, or Visual Studio
- Linux: via Apt-get
- OSX:
xcode-select --install
- Install CMake:
- Linux: via Apt-get
- OSX: via brew
- Download or build
- Install cmake-js:
npm install -g cmake-js
npm install napajs
* You can also build Napa.js from source.
var napa = require('napajs');
var zone1 = napa.zone.create('zone1', { workers: 4} );
// Broadcast code to all 4 workers in 'zone1'.
zone1.broadcast('console.log("hello world");');
// Execute an anonymous function in any worker thread in 'zone1'.
zone1.execute(
(text) => {
return text;
},
['hello napa'])
.then((result) => {
console.log(result.value);
});
More examples:
- Estimate PI in parallel
- Recursive Fibonacci with multiple JavaScript threads
- Max sub-matrix of 1s with layered parallelism
- Multi-threaded JavaScript runtime
- Node.js compatible module architecture with NPM support
- API for object transportation, object sharing and synchronization across JavaScript threads
- API for pluggable logging, metric and memory allocator
- Distributed as a Node.js module, as well as supporting embed scenarios
You can contribute to Napa.js in following ways:
- Report issues and help us verify fixes as they are checked in.
- Review the source code changes.
- Contribute bug fixes.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.