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TODO

  • offer basic API in addtion to embedded graphics
  • defer rounding on accumulated quantization error (or use wide enough fixed point)
  • decide whether or not to error on error being inconsistent with closest color
  • better separate utility stuff (terminal, cga, color cube)

export LIBRARY_PATH="$LIBRARY_PATH:$(brew --prefix)/lib"

an error of 0 will have the effect of disabling dithering dividing error by a scaler will lessen effect of dither multiplying error will increase effect driver for display will probably already have an idea of to/from rgb888 for some displays though, this to/from rgb888 can be naive or simplistic if you want to come up with something better, you have to experiment that's why giving closure is an option here

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