Unity HTFramework, a rapid development framework of client based on Unity.
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Updated
Dec 30, 2024 - C#
Unity HTFramework, a rapid development framework of client based on Unity.
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
Simpler dependency injection for Unity3D
C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.
RESTful-Unity aims to provides a simple RESTful HTTP server for Unity3d.
An easy-to-use Java library for making 2D games. Successor: https://www.github.com/sanj0/kopfkino
A C++14 Component-Based Game Object Model framework for developing videogames
Unity Modular system let's you create game object with procedural generated parts.
#NVJOB Simple Pool. Pool for optimizing object loading. Unity Asset.
Unity3d Prefab Editor
C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.
A gameplay scripting framework for the Unity Engine, written in C#.
Object Pool Manager for unity3d game engine
A quick way to create a MonoBehaviour as a child object that includes an Initialize method with or without arguments that are type-safe.
Display info (Name,Tag, Layer,Position,Rotation,Scale,etc.) of all active GameObjects in the scene.
Free Tutorial unity supported Arabic language on Gameobject
Essentials scripts for Unity
Export tool for converting and saving Unity scenes in JSON format. Latest tested version: 6000.0.25f URP. Supports GUID-based reference link serialization.
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