A checkers library with modern web GUI, Supprots multiple variants of game.
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Updated
Jan 21, 2025 - Python
A checkers library with modern web GUI, Supprots multiple variants of game.
The mancala game consists of two-player, which is a turn-based strategy board games. There are two modes i) player vs player ii)AI Bot vs player. AI Bots works on Mini Max Algorithm
It's Tic-Tac-Toe Unbeatable A.I.
Implementation of Tic tac toe game using mini-max algorithm and alpha-beta pruning with JavaFX
Tic Tac Toe game built with vanilla JS
Gomoku game integrating an AI player capable of beating a human player the fastest way possible. Implementing a min-max algorithm, trial and error to find the most adapted heuristics. This will not be as easy as checkers.
TicTacToe with mini max algorithm
Droughts console game with Alpha-beta pruning as a modified version of the minimax algorithm
Artificial Intelligence (COMP 424) Project
Game Othelo (Reversi) made in WPF with several AI implementations
I implemented a simple version of the Quoridor game which users can play against an AI designed using minimax and alpha-beta pruning algorithm.
Tic-tac-toe is a game in which two players take turns in drawing either an ' O' or an ' X' in one square of a grid consisting of nine squares. The winner is the first player to get three squares of the same symbols in a row, column or diagonal. This C++ Code uses the MiniMax Algorithm to play as computer opponent.
Optimization of Connect4 Game using Mini-Max Algorithm and Alpha-Beta Pruning Algorithm.
Tic Tac Toe Game Using Mini Max Algorithm
Tic Tac Toe using game theory
Implementing the impossible to beat Tic-Tac-Toe game against an AI using ES6 and the Mini-Max algorithm.
AI playing connect 4 using heuristic mini-max with alpha beta pruning
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