Whitted Ray Tracer in Unity3D using compute shader
-
Updated
Jun 20, 2020 - C#
Whitted Ray Tracer in Unity3D using compute shader
A program that implements ray-tracing rendering technique
Advanced Graphics project #1 for Utrecht University
Port of an old ray-tracing based rendering system
A simple Whitted-style raytracer implementation in C++
Ray tracing render written in Julia
An Object Oriented Ray Tracer in C++
a simple gpu raytracer written in c++ and glsl
Basic raytracer implementation as final project for course DH2323 Computer Graphics and Interaction at KTH
Add a description, image, and links to the whitted-style-raytracer topic page so that developers can more easily learn about it.
To associate your repository with the whitted-style-raytracer topic, visit your repo's landing page and select "manage topics."